Arma Reforger Explorer  1.1.0.42
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SCR_OrientToSeaNormalContextAction.c
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3 {
4  override bool CanBeShown(SCR_EditableEntityComponent selectedEntity, vector cursorWorldPosition, int flags)
5  {
6  return selectedEntity != null;
7  }
8 
9  override bool CanBePerformed(SCR_EditableEntityComponent selectedEntity, vector cursorWorldPosition, int flags)
10  {
11  return true;
12  }
13 
14  override void Perform(SCR_EditableEntityComponent selectedEntity, vector cursorWorldPosition)
15  {
16  GenericEntity owner = selectedEntity.GetOwner();
17  if (!owner) return;
18 
19  vector transform[4];
20  owner.GetTransform(transform);
21 
22  //--- Reset pitch and roll, but preserve yaw
23  vector angles = Math3D.MatrixToAngles(transform);
24  Math3D.AnglesToMatrix(Vector(angles[0], 0, 0), transform);
25 
26  owner.SetTransform(transform);
27  }
28 };
GenericEntity
SCR_GenericBoxEntityClass GenericEntity
SCR_EditableEntityComponent
Definition: SCR_EditableEntityComponent.c:13
SCR_SelectedEntitiesContextAction
Definition: SCR_SelectedEntitiesContextAction.c:10
SCR_BaseContainerCustomTitleUIInfo
void SCR_BaseContainerCustomTitleUIInfo(string propertyName, string format="%1")
Definition: Attributes.c:788
SCR_OrientToSeaNormalContextAction
Definition: SCR_OrientToSeaNormalContextAction.c:2
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468