5 bool m_IsUnlimitedOnly;
7 override bool CanBeShown(
SCR_EditableEntityComponent hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities, vector cursorWorldPosition,
int flags)
16 if (m_IsUnlimitedOnly)
19 if (!editorManager || editorManager.IsLimited())
24 return cursorWorldPosition != vector.Zero;
27 override bool CanBePerformed(
SCR_EditableEntityComponent hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities, vector cursorWorldPosition,
int flags)
32 override void Perform(
SCR_EditableEntityComponent hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities, vector cursorWorldPosition,
int flags,
int param = -1)
36 pingComponent.SendPing(m_IsUnlimitedOnly, cursorWorldPosition, hoveredEntity);