Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_PlayerFactionLoadout.c
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1
[
BaseContainerProps
(configRoot:
true
),
BaseContainerCustomTitleField
(
"m_sLoadoutName"
)]
2
class
SCR_FactionPlayerLoadout
:
SCR_PlayerLoadout
3
{
4
[
Attribute
(
""
, UIWidgets.EditBox,
""
)]
5
string
m_sAffiliatedFaction;
6
7
//------------------------------------------------------------------------------------------------
9
FactionKey GetFactionKey()
10
{
11
return
m_sAffiliatedFaction;
12
}
13
14
//------------------------------------------------------------------------------------------------
15
override
void
OnLoadoutSpawned(
GenericEntity
pOwner,
int
playerId)
16
{
17
if
(pOwner)
18
{
19
FactionAffiliationComponent comp = FactionAffiliationComponent.Cast(pOwner.FindComponent(FactionAffiliationComponent));
20
if
(comp)
21
comp.SetAffiliatedFactionByKey(m_sAffiliatedFaction);
22
}
23
}
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}
SCR_PlayerLoadout
Definition:
SCR_PlayerLoadout.c:2
GenericEntity
SCR_GenericBoxEntityClass GenericEntity
BaseContainerCustomTitleField
class SCR_KeyBindingFilter BaseContainerCustomTitleField("m_sBindString")
Definition:
SCR_KeyBindingMenuConfig.c:113
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_FactionPlayerLoadout
Definition:
SCR_PlayerFactionLoadout.c:2
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
GameMode
Loadout
SCR_PlayerFactionLoadout.c
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1.8.17