Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_PlayerLoadout.c
Go to the documentation of this file.
1 [BaseContainerProps(configRoot: true), BaseContainerCustomTitleField("m_sLoadoutName")]
3 {
4  [Attribute("Loadout", UIWidgets.EditBox, params: "edds")]
5  string m_sLoadoutName;
6 
7  [Attribute("", UIWidgets.ResourceNamePicker, params: "et")]
8  ResourceName m_sLoadoutResource;
9 
10  [Attribute("", UIWidgets.ResourceNamePicker, params: "edds")]
11  ResourceName m_sLoadoutImage;
12 
13  //------------------------------------------------------------------------------------------------
14  override ResourceName GetLoadoutResource()
15  {
16  return m_sLoadoutResource;
17  }
18 
19  //------------------------------------------------------------------------------------------------
20  override ResourceName GetLoadoutImageResource()
21  {
22  return m_sLoadoutImage;
23  }
24 
25  //------------------------------------------------------------------------------------------------
26  override string GetLoadoutName()
27  {
28  return m_sLoadoutName;
29  }
30 }
SCR_PlayerLoadout
Definition: SCR_PlayerLoadout.c:2
BaseContainerCustomTitleField
class SCR_KeyBindingFilter BaseContainerCustomTitleField("m_sBindString")
Definition: SCR_KeyBindingMenuConfig.c:113
Attribute
typedef Attribute
Post-process effect of scripted camera.
params
Configs ServerBrowser KickDialogs params
Definition: SCR_NotificationSenderComponent.c:24
SCR_BasePlayerLoadout
Definition: SCR_BasePlayerLoadout.c:2
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468