8 [Attribute( defvalue: "1", uiwidget: UIWidgets.CheckBox, desc: "Should the engine output be reduced when there's no power (batteries destroyed)")]
9privatebool m_bShouldApplyNoPowerPenalty;
10
11 [Attribute( defvalue: "0.4", uiwidget: UIWidgets.EditBox, desc: "The multiplier to apply to the engine output in case the vehicle has no power (batteries destroyed)")]
SCR_PowerComponentClass ScriptGameComponentClass Attribute(defvalue:"1", uiwidget:UIWidgets.CheckBox, desc:"Should the engine output be reduced when there's no power (batteries destroyed)")] private bool m_bShouldApplyNoPowerPenalty