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SCR_SpawnDef.c
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2 {
5  HOUSES,
7 }
8 
9 [BaseContainerProps(configRoot: true)]
10 class SCR_SpawnDef
11 {
12  [Attribute("20", UIWidgets.Slider, "", "0 100 1")]
13  int m_iSpawnDist;
14 
15  [Attribute("15", UIWidgets.Slider, "", "0 100 1")]
16  int m_iPlayDistMin;
17 
18  [Attribute("25", UIWidgets.Slider, "", "0 100 1")]
19  int m_iPlayDistMax;
20 
21  [Attribute("100", UIWidgets.Slider, "", "0 500 1")]
22  int m_iMeadowDensityMax;
23 
24  [Attribute("100", UIWidgets.Slider, "", "0 500 1")]
25  int m_iForestDensityMax;
26 
27  [Attribute("100", UIWidgets.Slider, "", "0 500 1")]
28  int m_iHousesDensityMax;
29 
30  [Attribute("100", UIWidgets.Slider, "", "0 500 1")]
31  int m_iSeaDensityMax;
32 
33  [Attribute("1", UIWidgets.ComboBox, "", "", ParamEnumArray.FromEnum(EWindCurve))]
34  EWindCurve m_eWindModifier;
35 
36  [Attribute("0 0 1 1", UIWidgets.GraphDialog, "", params: "1 1 0 0")]
37  ref Curve m_TimeModifier;
38 
39  [Attribute("0 0 1 1", UIWidgets.GraphDialog, "", params: "1 1 0 0")]
40  ref Curve m_RainModifier;
41 }
BaseContainerProps
enum EEnvironmentType BaseContainerProps(configRoot:true)
Definition: SCR_SpawnDef.c:9
EEnvironmentType
EEnvironmentType
Definition: SCR_SpawnDef.c:1
Attribute
typedef Attribute
Post-process effect of scripted camera.
FOREST
FOREST
Definition: SCR_SpawnDef.c:3
EWindCurve
EWindCurve
Definition: SCR_WindCurveDef.c:4
HOUSES
HOUSES
Definition: SCR_SpawnDef.c:4
SEA
SEA
Definition: SCR_SpawnDef.c:6
params
Configs ServerBrowser KickDialogs params
Definition: SCR_NotificationSenderComponent.c:24
MEADOW
MEADOW
Definition: SCR_SpawnDef.c:2