Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_SpawnPositionComponentManager.c
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1
[
EntityEditorProps
(insertable:
false
)]
2
class
SCR_SpawnPositionComponentManagerClass
: GenericEntityClass
3
{
4
}
5
6
class
SCR_SpawnPositionComponentManager :
GenericEntity
7
{
8
protected
static
SCR_SpawnPositionComponentManager
s_Instance
;
9
protected
ref array<SCR_SpawnPositionComponent>
m_aSpawnPositions
;
10
11
//------------------------------------------------------------------------------------------------
14
static
SCR_SpawnPositionComponentManager
GetInstance
(
bool
createNew =
true
)
15
{
16
if
(!
s_Instance
&& createNew)
17
s_Instance
= SCR_SpawnPositionComponentManager.Cast(
GetGame
().
SpawnEntity
(SCR_SpawnPositionComponentManager,
GetGame
().GetWorld()));
18
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return
s_Instance
;
20
}
21
22
//------------------------------------------------------------------------------------------------
25
void
AddSpawnPosition
(SCR_SpawnPositionComponent positionComp)
26
{
27
if
(!
m_aSpawnPositions
)
28
m_aSpawnPositions
= {};
29
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if
(!
m_aSpawnPositions
.Contains(positionComp))
31
m_aSpawnPositions
.Insert(positionComp);
32
}
33
34
//------------------------------------------------------------------------------------------------
37
void
DeleteSpawnPosition
(SCR_SpawnPositionComponent positionComp)
38
{
39
if
(!
m_aSpawnPositions
)
40
return
;
41
42
m_aSpawnPositions
.RemoveItem(positionComp);
43
44
if
(
m_aSpawnPositions
.IsEmpty())
45
m_aSpawnPositions
=
null
;
46
}
47
48
//------------------------------------------------------------------------------------------------
53
int
GetSpawnPositionsInRange
(vector center,
float
range, out array<SCR_SpawnPositionComponent> positions)
54
{
55
if
(!
m_aSpawnPositions
)
56
return
0;
57
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float
rangeSq = range * range;
59
foreach
(SCR_SpawnPositionComponent
position
:
m_aSpawnPositions
)
60
{
61
if
(vector.DistanceSq(
position
.GetOwner().GetOrigin(), center) <= rangeSq)
62
positions.Insert(
position
);
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}
64
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return
positions.Count();
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}
67
68
//------------------------------------------------------------------------------------------------
69
// destructor
70
void
~SCR_SpawnPositionComponentManager
()
71
{
72
if
(
s_Instance
==
this
)
73
s_Instance
=
null
;
74
}
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}
SpawnEntity
protected IEntity SpawnEntity(ResourceName entityResourceName, notnull IEntity slotOwner)
Definition:
SCR_CatalogEntitySpawnerComponent.c:1008
SCR_SpawnPositionComponentManagerClass
Definition:
SCR_SpawnPositionComponentManager.c:2
EntityEditorProps
enum EQueryType EntityEditorProps(category:"GameScripted/Sound", description:"THIS IS THE SCRIPT DESCRIPTION.", color:"0 0 255 255")
Definition:
SCR_AmbientSoundsComponent.c:12
m_aSpawnPositions
protected ref array< SCR_SpawnPositionComponent > m_aSpawnPositions
Definition:
SCR_SpawnPositionComponentManager.c:9
GetInstance
SCR_TextsTaskManagerComponentClass ScriptComponentClass GetInstance()
Definition:
SCR_TextsTaskManagerComponent.c:50
GetGame
ArmaReforgerScripted GetGame()
Definition:
game.c:1424
GenericEntity
SCR_GenericBoxEntityClass GenericEntity
GetSpawnPositionsInRange
int GetSpawnPositionsInRange(vector center, float range, out array< SCR_SpawnPositionComponent > positions)
Definition:
SCR_SpawnPositionComponentManager.c:53
s_Instance
SCR_SpawnPositionComponentManagerClass s_Instance
~SCR_SpawnPositionComponentManager
void ~SCR_SpawnPositionComponentManager()
Definition:
SCR_SpawnPositionComponentManager.c:70
DeleteSpawnPosition
void DeleteSpawnPosition(SCR_SpawnPositionComponent positionComp)
Definition:
SCR_SpawnPositionComponentManager.c:37
AddSpawnPosition
void AddSpawnPosition(SCR_SpawnPositionComponent positionComp)
Definition:
SCR_SpawnPositionComponentManager.c:25
position
vector position
Definition:
SCR_DestructibleTreeV2.c:30
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
GameMode
Respawn
SCR_SpawnPositionComponentManager.c
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