Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_SupplyAvailableItemHintUIInfo.c
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1 [BaseContainerProps(configRoot: true)]
3 {
4  //------------------------------------------------------------------------------------------------
5  override bool CanBeShown(InventoryItemComponent item, SCR_InventorySlotUI focusedSlot)
6  {
7  if (!super.CanBeShown(item, focusedSlot))
8  return false;
9 
10  if (!m_ResourceComponent.IsResourceTypeEnabled())
11  return false;
12 
13  float availableResources;
14  return SCR_ResourceSystemHelper.GetAvailableResources(m_ResourceComponent, availableResources);
15  }
16 
17  //------------------------------------------------------------------------------------------------
18  override string GetItemHintName(InventoryItemComponent item)
19  {
21  return super.GetItemHintName(item);
22 
23  float availableResources;
24  SCR_ResourceSystemHelper.GetAvailableResources(m_ResourceComponent, availableResources);
25 
26  return WidgetManager.Translate(GetName(), SCR_ResourceSystemHelper.SuppliesToString(availableResources));
27  }
28 }
GetName
string GetName()
Definition: SCR_ScenarioFrameworkLayerBase.c:85
SCR_ResourceSystemHelper
Definition: SCR_ResourceSystemHelper.c:1
SCR_SupplyAvailableItemHintUIInfo
Definition: SCR_SupplyAvailableItemHintUIInfo.c:2
m_ResourceComponent
protected SCR_ResourceComponent m_ResourceComponent
Definition: SCR_CampaignBuildingProviderComponent.c:51
InventoryItemComponent
Definition: InventoryItemComponent.c:12
SCR_InventorySlotUI
Definition: SCR_InventorySlotUI.c:27
SCR_BaseSupplyItemHintUIInfo
Definition: SCR_BaseSupplyItemHintUIInfo.c:2
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468