Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_SupplyStoredItemHintUIInfo.c
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1 [BaseContainerProps(configRoot: true)]
3 {
4  //------------------------------------------------------------------------------------------------
5  override bool CanBeShown(InventoryItemComponent item, SCR_InventorySlotUI focusedSlot)
6  {
7  if (!super.CanBeShown(item, focusedSlot))
8  return false;
9 
10  float totalResources, maxResources;
11  return SCR_ResourceSystemHelper.GetStoredAndMaxResources(m_ResourceComponent, totalResources, maxResources);
12  }
13 
14  //------------------------------------------------------------------------------------------------
15  override string GetItemHintName(InventoryItemComponent item)
16  {
18  return super.GetItemHintName(item);
19 
20  float totalResources, maxResources;
21  SCR_ResourceSystemHelper.GetStoredAndMaxResources(m_ResourceComponent, totalResources, maxResources);
22 
23  return WidgetManager.Translate(GetName(), SCR_ResourceSystemHelper.SuppliesToString(totalResources), SCR_ResourceSystemHelper.SuppliesToString(maxResources));
24  }
25 }
GetName
string GetName()
Definition: SCR_ScenarioFrameworkLayerBase.c:85
SCR_ResourceSystemHelper
Definition: SCR_ResourceSystemHelper.c:1
m_ResourceComponent
protected SCR_ResourceComponent m_ResourceComponent
Definition: SCR_CampaignBuildingProviderComponent.c:51
InventoryItemComponent
Definition: InventoryItemComponent.c:12
SCR_SupplyStoredItemHintUIInfo
Definition: SCR_SupplyStoredItemHintUIInfo.c:2
SCR_InventorySlotUI
Definition: SCR_InventorySlotUI.c:27
SCR_BaseSupplyItemHintUIInfo
Definition: SCR_BaseSupplyItemHintUIInfo.c:2
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468