Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_SupplyStoredItemHintUIInfo.c
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1
[
BaseContainerProps
(configRoot:
true
)]
2
class
SCR_SupplyStoredItemHintUIInfo
:
SCR_BaseSupplyItemHintUIInfo
3
{
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//------------------------------------------------------------------------------------------------
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override
bool
CanBeShown(
InventoryItemComponent
item,
SCR_InventorySlotUI
focusedSlot)
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{
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if
(!super.CanBeShown(item, focusedSlot))
8
return
false
;
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float
totalResources, maxResources;
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return
SCR_ResourceSystemHelper
.GetStoredAndMaxResources(
m_ResourceComponent
, totalResources, maxResources);
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}
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//------------------------------------------------------------------------------------------------
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override
string
GetItemHintName(
InventoryItemComponent
item)
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{
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if
(!
m_ResourceComponent
)
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return
super.GetItemHintName(item);
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float
totalResources, maxResources;
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SCR_ResourceSystemHelper
.GetStoredAndMaxResources(
m_ResourceComponent
, totalResources, maxResources);
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return
WidgetManager.Translate(
GetName
(),
SCR_ResourceSystemHelper
.SuppliesToString(totalResources),
SCR_ResourceSystemHelper
.SuppliesToString(maxResources));
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}
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}
GetName
string GetName()
Definition:
SCR_ScenarioFrameworkLayerBase.c:85
SCR_ResourceSystemHelper
Definition:
SCR_ResourceSystemHelper.c:1
m_ResourceComponent
protected SCR_ResourceComponent m_ResourceComponent
Definition:
SCR_CampaignBuildingProviderComponent.c:51
InventoryItemComponent
Definition:
InventoryItemComponent.c:12
SCR_SupplyStoredItemHintUIInfo
Definition:
SCR_SupplyStoredItemHintUIInfo.c:2
SCR_InventorySlotUI
Definition:
SCR_InventorySlotUI.c:27
SCR_BaseSupplyItemHintUIInfo
Definition:
SCR_BaseSupplyItemHintUIInfo.c:2
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
Editor
Containers
UIInfo
SCR_SupplyStoredItemHintUIInfo.c
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