Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_TaskActivateContextAction.c
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3 {
4  override bool CanBeShown(SCR_EditableEntityComponent selectedEntity, vector cursorWorldPosition, int flags)
5  {
6  SCR_EditableTaskComponent editableTask = SCR_EditableTaskComponent.Cast(selectedEntity);
7  return editableTask && !editableTask.IsTaskActivated();
8  }
9 
10  override bool CanBePerformed(SCR_EditableEntityComponent selectedEntity, vector cursorWorldPosition, int flags)
11  {
12  return true;
13  }
14 
15  override void Perform(SCR_EditableEntityComponent selectedEntity, vector cursorWorldPosition)
16  {
17  SCR_EditableTaskComponent editableTask = SCR_EditableTaskComponent.Cast(selectedEntity);
18  editableTask.ActivateTask();
19  }
20 };
SCR_EditableEntityComponent
Definition: SCR_EditableEntityComponent.c:13
SCR_SelectedEntitiesContextAction
Definition: SCR_SelectedEntitiesContextAction.c:10
SCR_EditableTaskComponent
void SCR_EditableTaskComponent(IEntityComponentSource src, IEntity ent, IEntity parent)
Definition: SCR_EditableTaskComponent.c:223
SCR_BaseContainerCustomTitleUIInfo
void SCR_BaseContainerCustomTitleUIInfo(string propertyName, string format="%1")
Definition: Attributes.c:788
SCR_TaskActivateContextAction
Definition: SCR_TaskActivateContextAction.c:2
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468