Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_ToggleDamageEditorAttribute.c
Go to the documentation of this file.
1
// Script File SCR_ToggleDamageEditorAttribute
2
[
BaseContainerProps
(),
SCR_BaseEditorAttributeCustomTitle
()]
3
class
SCR_ToggleDamageEditorAttribute
:
SCR_BaseEditorAttribute
4
{
5
override
SCR_BaseEditorAttributeVar
ReadVariable(Managed item, SCR_AttributesManagerEditorComponent manager)
6
{
7
//WIP
8
#ifndef WORKBENCH
9
return
null
;
10
#endif
11
12
SCR_EditableEntityComponent
editableEntity =
SCR_EditableEntityComponent
.Cast(item);
13
if
(!editableEntity)
return
null
;
14
15
IEntity owner = editableEntity.GetOwner();
16
if
(!owner)
return
null
;
17
DamageManagerComponent
damageComponent =
DamageManagerComponent
.Cast(owner.FindComponent(
DamageManagerComponent
));
18
19
if
(!damageComponent)
return
null
;
20
21
return
SCR_BaseEditorAttributeVar
.CreateInt(1);
22
}
23
override
void
WriteVariable(Managed item,
SCR_BaseEditorAttributeVar
var, SCR_AttributesManagerEditorComponent manager,
int
playerID)
24
{
25
if
(!var)
return
;
26
SCR_EditableEntityComponent
editableEntity =
SCR_EditableEntityComponent
.Cast(item);
27
28
IEntity owner = editableEntity.GetOwner();
29
if
(!owner)
return
;
30
DamageManagerComponent
damageComponent =
DamageManagerComponent
.Cast(owner.FindComponent(
DamageManagerComponent
));
31
if
(!damageComponent)
return
;
32
33
Print(
"Set Damage enabled: "
+ var.GetInt());
34
}
35
};
SCR_BaseEditorAttributeCustomTitle
Definition:
SCR_BaseEditorAttribute.c:868
SCR_BaseEditorAttributeVar
Definition:
SCR_BaseEditorAttributeVar.c:1
SCR_BaseEditorAttribute
Base Attribute Script for other attributes to inherent from to get and set varriables in Editor Attri...
Definition:
SCR_BaseEditorAttribute.c:3
SCR_EditableEntityComponent
Definition:
SCR_EditableEntityComponent.c:13
SCR_ToggleDamageEditorAttribute
Definition:
SCR_ToggleDamageEditorAttribute.c:3
DamageManagerComponent
Definition:
DamageManagerComponent.c:12
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
Editor
Containers
Attributes
SCR_ToggleDamageEditorAttribute.c
Generated by
1.8.17