Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_ToggleInterfaceToolbarAction.c
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1
[
BaseContainerProps
(),
SCR_BaseContainerCustomTitleUIInfo
(
"m_Info"
)]
2
class
SCR_ToggleInterfaceToolbarAction
:
SCR_EditorToolbarAction
3
{
4
override
bool
IsServer()
5
{
6
return
false
;
7
}
8
override
bool
CanBeShown(
SCR_EditableEntityComponent
hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities, vector cursorWorldPosition,
int
flags)
9
{
10
return
true
;
11
}
12
override
void
Perform(
SCR_EditableEntityComponent
hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities, vector cursorWorldPosition,
int
flags,
int
param = -1)
13
{
14
SCR_MenuEditorComponent
menuManager =
SCR_MenuEditorComponent
.Cast(
SCR_MenuEditorComponent
.GetInstance(
SCR_MenuEditorComponent
,
true
));
15
if
(menuManager)
16
menuManager.ToggleVisible();
17
}
18
};
SCR_EditorToolbarAction
Definition:
SCR_EditorToolbarAction.c:3
SCR_EditableEntityComponent
Definition:
SCR_EditableEntityComponent.c:13
SCR_MenuEditorComponent
Definition:
SCR_MenuEditorComponent.c:8
SCR_BaseContainerCustomTitleUIInfo
void SCR_BaseContainerCustomTitleUIInfo(string propertyName, string format="%1")
Definition:
Attributes.c:788
SCR_ToggleInterfaceToolbarAction
Definition:
SCR_ToggleInterfaceToolbarAction.c:2
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
Editor
Containers
Actions
ToolbarActions
SCR_ToggleInterfaceToolbarAction.c
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1.8.17