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SCR_ToggleInterfaceToolbarAction.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_BaseContainerCustomTitleUIInfo
(
"m_Info"
)]
2
class
SCR_ToggleInterfaceToolbarAction
:
SCR_EditorToolbarAction
3
{
4
override
bool
IsServer
()
5
{
6
return
false
;
7
}
8
override
bool
CanBeShown(
SCR_EditableEntityComponent
hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities,
vector
cursorWorldPosition,
int
flags
)
9
{
10
return
true
;
11
}
12
override
void
Perform(
SCR_EditableEntityComponent
hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities,
vector
cursorWorldPosition,
int
flags
,
int
param = -1)
13
{
14
SCR_MenuEditorComponent
menuManager =
SCR_MenuEditorComponent
.Cast(
SCR_MenuEditorComponent
.GetInstance(
SCR_MenuEditorComponent
,
true
));
15
if
(menuManager)
16
menuManager.ToggleVisible();
17
}
18
};
flags
SCR_EAIThreatSectorFlags flags
Definition
AIControlComponentSerializer.c:16
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_BaseContainerCustomTitleUIInfo
class SCR_ArsenalGameModeUIDataHolder SCR_BaseContainerCustomTitleUIInfo("m_UIInfo")
Definition
SCR_ArsenalManagerComponent.c:1752
SCR_BaseEditorAction::IsServer
bool IsServer()
Definition
SCR_BaseEditorAction.c:160
SCR_EditableEntityComponent
Definition
SCR_EditableEntityComponent.c:14
SCR_EditorToolbarAction
Definition
SCR_EditorToolbarAction.c:4
SCR_MenuEditorComponent
Definition
SCR_MenuEditorComponent.c:9
SCR_ToggleInterfaceToolbarAction
Definition
SCR_ToggleInterfaceToolbarAction.c:3
vector
Definition
vector.c:13
scripts
Game
Editor
Containers
Actions
ToolbarActions
SCR_ToggleInterfaceToolbarAction.c
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1.17.0