Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
VoNComponent.c
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1 /*
2 ===========================================
3 Do not modify, this script is generated
4 ===========================================
5 */
6 
13 {
14 }
15 
19 class VoNComponent: GameComponent
20 {
25  proto external bool SetCapture(bool isCapturing);
27  proto external void SetCommMethod(ECommMethod type);
28  proto external ECommMethod GetCommMethod();
30  proto external void SetTransmitRadio(BaseTransceiver transceiver);
31  proto external BaseTransceiver GetTransmitRadio();
33  proto external void SoundEventPriority(string eventname, array<float> values, int priority, bool ignoreQueue = false);
34 
35  // callbacks
36 
41  event protected void OnCapture(BaseTransceiver transmitter);
49  event protected void OnReceive(int playerId, BaseTransceiver receiver, int frequency, float quality);
50 }
51 
SetCommMethod
proto external void SetCommMethod(ECommMethod type)
Sets communication method used.
SetTransmitRadio
proto external void SetTransmitRadio(BaseTransceiver transceiver)
Sets the transceiver used for VoN transmission.
GameComponentClass
Definition: GameComponentClass.c:7
GetTransmitRadio
proto external BaseTransceiver GetTransmitRadio()
GetCommMethod
proto external ECommMethod GetCommMethod()
SoundEventPriority
proto external void SoundEventPriority(string eventname, array< float > values, int priority, bool ignoreQueue=false)
Transfer AI sound message through VoN.
VoNComponentClass
Definition: VoNComponent.c:12
OnReceive
event protected void OnReceive(int playerId, BaseTransceiver receiver, int frequency, float quality)
VONComponent event.
Definition: SCR_VonDisplay.c:174
BaseTransceiver
Definition: BaseTransceiver.c:12
OnCapture
event protected void OnCapture(BaseTransceiver transmitter)
VONComponent event.
Definition: SCR_VonDisplay.c:131
SetCapture
VoNComponentClass GameComponentClass SetCapture(bool isCapturing)
type
EDamageType type
Definition: SCR_DestructibleTreeV2.c:32
ECommMethod
ECommMethod
Definition: ECommMethod.c:7
GameComponent
Definition: GameComponent.c:12