|
enum | EMapAreaType { AT_TREE,
AT_OTHER,
AT_TREE,
AT_OTHER
} |
|
enum | EMapAreaType { AT_TREE,
AT_OTHER,
AT_TREE,
AT_OTHER
} |
|
enum | EMapAreaVisualizationType { VT_AREA,
VT_INDIVIDUAL,
VT_AREA,
VT_INDIVIDUAL
} |
|
enum | EMapAreaVisualizationType { VT_AREA,
VT_INDIVIDUAL,
VT_AREA,
VT_INDIVIDUAL
} |
|
enum | EMapBuildingType {
BT_BUILDING,
BT_CASTLE_BUILDING,
BT_CASTLE_WALL,
BT_WALL,
BT_BUILDING,
BT_CASTLE_BUILDING,
BT_CASTLE_WALL,
BT_WALL
} |
|
enum | EMapBuildingType {
BT_BUILDING,
BT_CASTLE_BUILDING,
BT_CASTLE_WALL,
BT_WALL,
BT_BUILDING,
BT_CASTLE_BUILDING,
BT_CASTLE_WALL,
BT_WALL
} |
|
enum | EMapDataType { Geometry2D,
Soundmap,
Geometry2D,
Soundmap
} |
|
enum | EMapDataType { Geometry2D,
Soundmap,
Geometry2D,
Soundmap
} |
|
enum | EMapDescriptorGroup {
MDG_UNDEFINED,
MDG_SEPARATE,
MDG_AGGREGATE,
MDG_FADE,
MDG_COUNT,
MDG_UNDEFINED,
MDG_SEPARATE,
MDG_AGGREGATE,
MDG_FADE,
MDG_COUNT
} |
|
enum | EMapDescriptorGroup {
MDG_UNDEFINED,
MDG_SEPARATE,
MDG_AGGREGATE,
MDG_FADE,
MDG_COUNT,
MDG_UNDEFINED,
MDG_SEPARATE,
MDG_AGGREGATE,
MDG_FADE,
MDG_COUNT
} |
|
enum | EMapDescriptorType {
MDT_TREE,
MDT_SMALLTREE,
MDT_BUSH,
MDT_BUILDING,
MDT_HOUSE,
MDT_FORESTERLODGE,
MDT_FORESTBORDER,
MDT_FORESTTRIANGLE,
MDT_FORESTSQUARE,
MDT_CALVARY,
MDT_CHURCH,
MDT_CHAPEL,
MDT_CROSS,
MDT_ROCK,
MDT_BUNKER,
MDT_FORTRESS,
MDT_FOUNTAIN,
MDT_SPRING,
MDT_VIEWPOINT,
MDT_TOWER,
MDT_VIEWTOWER,
MDT_WATERTOWER,
MDT_LIGHTHOUSE,
MDT_QUAY,
MDT_BUOY,
MDT_FUELSTATION,
MDT_HOSPITAL,
MDT_LIGHT,
MDT_FENCE,
MDT_WALL,
MDT_HIDE,
MDT_BUSSTOP,
MDT_BUSSTATION,
MDT_ROAD,
MDT_FOREST,
MDT_CRANE,
MDT_TRANSFORMER,
MDT_TRANSMITTER,
MDT_STACK,
MDT_RUIN,
MDT_TOURISM,
MDT_HILL,
MDT_TRACK,
MDT_MAINROAD,
MDT_ROCKS,
MDT_PLAYINGFIELD,
MDT_POWERLINES,
MDT_RAILWAY,
MDT_SHIPWRECK,
MDT_TOURISTSHELTER,
MDT_TOURISTSIGN,
MDT_MONUMENT,
MDT_WATERPUMP,
MDT_POLICE,
MDT_STORE,
MDT_HOTEL,
MDT_PUB,
MDT_FIREDEP,
MDT_NAME_GENERIC,
MDT_NAME_CITY,
MDT_NAME_VILLAGE,
MDT_NAME_TOWN,
MDT_NAME_SETTLEMENT,
MDT_NAME_HILL,
MDT_NAME_LOCAL,
MDT_NAME_ISLAND,
MDT_NAME_WATER_MINOR,
MDT_NAME_WATER_MAJOR,
MDT_NAME_SEA_MINOR,
MDT_NAME_SEA_MAJOR,
MDT_NAME_RIDGE,
MDT_NAME_VALLEY,
MDT_PARKING,
MDT_UNIT,
MDT_WILDLIFE,
MDT_CONSTRUCTION_SITE,
MDT_CURPOS,
MDT_WAYPOINT,
MDT_TARGET,
MDT_BASE,
MDT_PORT,
MDT_AIRPORT,
MDT_LANDMARK,
MDT_CAVE,
MDT_RADIO,
MDT_SPAWNPOINT,
MDT_TASK,
MDT_ICON,
MDT_IMAGE_COUNT,
MDT_DEBUG_SELECTED,
MDT_DEBUG_HOVER,
MDT_DEBUG_HIGHLIGHT,
MDT_COLORIZE_COUNT,
MDT_DEBUG_POINTS,
MDT_COUNT,
MDT_TREE,
MDT_SMALLTREE,
MDT_BUSH,
MDT_BUILDING,
MDT_HOUSE,
MDT_FORESTERLODGE,
MDT_FORESTBORDER,
MDT_FORESTTRIANGLE,
MDT_FORESTSQUARE,
MDT_CALVARY,
MDT_CHURCH,
MDT_CHAPEL,
MDT_CROSS,
MDT_ROCK,
MDT_BUNKER,
MDT_FORTRESS,
MDT_FOUNTAIN,
MDT_SPRING,
MDT_VIEWPOINT,
MDT_TOWER,
MDT_VIEWTOWER,
MDT_WATERTOWER,
MDT_LIGHTHOUSE,
MDT_QUAY,
MDT_BUOY,
MDT_FUELSTATION,
MDT_HOSPITAL,
MDT_LIGHT,
MDT_FENCE,
MDT_WALL,
MDT_HIDE,
MDT_BUSSTOP,
MDT_BUSSTATION,
MDT_ROAD,
MDT_FOREST,
MDT_CRANE,
MDT_TRANSFORMER,
MDT_TRANSMITTER,
MDT_STACK,
MDT_RUIN,
MDT_TOURISM,
MDT_HILL,
MDT_TRACK,
MDT_MAINROAD,
MDT_ROCKS,
MDT_PLAYINGFIELD,
MDT_POWERLINES,
MDT_RAILWAY,
MDT_SHIPWRECK,
MDT_TOURISTSHELTER,
MDT_TOURISTSIGN,
MDT_MONUMENT,
MDT_WATERPUMP,
MDT_POLICE,
MDT_STORE,
MDT_HOTEL,
MDT_PUB,
MDT_FIREDEP,
MDT_NAME_GENERIC,
MDT_NAME_CITY,
MDT_NAME_VILLAGE,
MDT_NAME_TOWN,
MDT_NAME_SETTLEMENT,
MDT_NAME_HILL,
MDT_NAME_LOCAL,
MDT_NAME_ISLAND,
MDT_NAME_WATER_MINOR,
MDT_NAME_WATER_MAJOR,
MDT_NAME_SEA_MINOR,
MDT_NAME_SEA_MAJOR,
MDT_NAME_RIDGE,
MDT_NAME_VALLEY,
MDT_PARKING,
MDT_UNIT,
MDT_WILDLIFE,
MDT_CONSTRUCTION_SITE,
MDT_CURPOS,
MDT_WAYPOINT,
MDT_TARGET,
MDT_BASE,
MDT_PORT,
MDT_AIRPORT,
MDT_LANDMARK,
MDT_CAVE,
MDT_RADIO,
MDT_SPAWNPOINT,
MDT_TASK,
MDT_ICON,
MDT_IMAGE_COUNT,
MDT_DEBUG_SELECTED,
MDT_DEBUG_HOVER,
MDT_DEBUG_HIGHLIGHT,
MDT_COLORIZE_COUNT,
MDT_DEBUG_POINTS,
MDT_COUNT
} |
|
enum | EMapDescriptorType {
MDT_TREE,
MDT_SMALLTREE,
MDT_BUSH,
MDT_BUILDING,
MDT_HOUSE,
MDT_FORESTERLODGE,
MDT_FORESTBORDER,
MDT_FORESTTRIANGLE,
MDT_FORESTSQUARE,
MDT_CALVARY,
MDT_CHURCH,
MDT_CHAPEL,
MDT_CROSS,
MDT_ROCK,
MDT_BUNKER,
MDT_FORTRESS,
MDT_FOUNTAIN,
MDT_SPRING,
MDT_VIEWPOINT,
MDT_TOWER,
MDT_VIEWTOWER,
MDT_WATERTOWER,
MDT_LIGHTHOUSE,
MDT_QUAY,
MDT_BUOY,
MDT_FUELSTATION,
MDT_HOSPITAL,
MDT_LIGHT,
MDT_FENCE,
MDT_WALL,
MDT_HIDE,
MDT_BUSSTOP,
MDT_BUSSTATION,
MDT_ROAD,
MDT_FOREST,
MDT_CRANE,
MDT_TRANSFORMER,
MDT_TRANSMITTER,
MDT_STACK,
MDT_RUIN,
MDT_TOURISM,
MDT_HILL,
MDT_TRACK,
MDT_MAINROAD,
MDT_ROCKS,
MDT_PLAYINGFIELD,
MDT_POWERLINES,
MDT_RAILWAY,
MDT_SHIPWRECK,
MDT_TOURISTSHELTER,
MDT_TOURISTSIGN,
MDT_MONUMENT,
MDT_WATERPUMP,
MDT_POLICE,
MDT_STORE,
MDT_HOTEL,
MDT_PUB,
MDT_FIREDEP,
MDT_NAME_GENERIC,
MDT_NAME_CITY,
MDT_NAME_VILLAGE,
MDT_NAME_TOWN,
MDT_NAME_SETTLEMENT,
MDT_NAME_HILL,
MDT_NAME_LOCAL,
MDT_NAME_ISLAND,
MDT_NAME_WATER_MINOR,
MDT_NAME_WATER_MAJOR,
MDT_NAME_SEA_MINOR,
MDT_NAME_SEA_MAJOR,
MDT_NAME_RIDGE,
MDT_NAME_VALLEY,
MDT_PARKING,
MDT_UNIT,
MDT_WILDLIFE,
MDT_CONSTRUCTION_SITE,
MDT_CURPOS,
MDT_WAYPOINT,
MDT_TARGET,
MDT_BASE,
MDT_PORT,
MDT_AIRPORT,
MDT_LANDMARK,
MDT_CAVE,
MDT_RADIO,
MDT_SPAWNPOINT,
MDT_TASK,
MDT_ICON,
MDT_IMAGE_COUNT,
MDT_DEBUG_SELECTED,
MDT_DEBUG_HOVER,
MDT_DEBUG_HIGHLIGHT,
MDT_COLORIZE_COUNT,
MDT_DEBUG_POINTS,
MDT_COUNT,
MDT_TREE,
MDT_SMALLTREE,
MDT_BUSH,
MDT_BUILDING,
MDT_HOUSE,
MDT_FORESTERLODGE,
MDT_FORESTBORDER,
MDT_FORESTTRIANGLE,
MDT_FORESTSQUARE,
MDT_CALVARY,
MDT_CHURCH,
MDT_CHAPEL,
MDT_CROSS,
MDT_ROCK,
MDT_BUNKER,
MDT_FORTRESS,
MDT_FOUNTAIN,
MDT_SPRING,
MDT_VIEWPOINT,
MDT_TOWER,
MDT_VIEWTOWER,
MDT_WATERTOWER,
MDT_LIGHTHOUSE,
MDT_QUAY,
MDT_BUOY,
MDT_FUELSTATION,
MDT_HOSPITAL,
MDT_LIGHT,
MDT_FENCE,
MDT_WALL,
MDT_HIDE,
MDT_BUSSTOP,
MDT_BUSSTATION,
MDT_ROAD,
MDT_FOREST,
MDT_CRANE,
MDT_TRANSFORMER,
MDT_TRANSMITTER,
MDT_STACK,
MDT_RUIN,
MDT_TOURISM,
MDT_HILL,
MDT_TRACK,
MDT_MAINROAD,
MDT_ROCKS,
MDT_PLAYINGFIELD,
MDT_POWERLINES,
MDT_RAILWAY,
MDT_SHIPWRECK,
MDT_TOURISTSHELTER,
MDT_TOURISTSIGN,
MDT_MONUMENT,
MDT_WATERPUMP,
MDT_POLICE,
MDT_STORE,
MDT_HOTEL,
MDT_PUB,
MDT_FIREDEP,
MDT_NAME_GENERIC,
MDT_NAME_CITY,
MDT_NAME_VILLAGE,
MDT_NAME_TOWN,
MDT_NAME_SETTLEMENT,
MDT_NAME_HILL,
MDT_NAME_LOCAL,
MDT_NAME_ISLAND,
MDT_NAME_WATER_MINOR,
MDT_NAME_WATER_MAJOR,
MDT_NAME_SEA_MINOR,
MDT_NAME_SEA_MAJOR,
MDT_NAME_RIDGE,
MDT_NAME_VALLEY,
MDT_PARKING,
MDT_UNIT,
MDT_WILDLIFE,
MDT_CONSTRUCTION_SITE,
MDT_CURPOS,
MDT_WAYPOINT,
MDT_TARGET,
MDT_BASE,
MDT_PORT,
MDT_AIRPORT,
MDT_LANDMARK,
MDT_CAVE,
MDT_RADIO,
MDT_SPAWNPOINT,
MDT_TASK,
MDT_ICON,
MDT_IMAGE_COUNT,
MDT_DEBUG_SELECTED,
MDT_DEBUG_HOVER,
MDT_DEBUG_HIGHLIGHT,
MDT_COLORIZE_COUNT,
MDT_DEBUG_POINTS,
MDT_COUNT
} |
|
enum | EMapDescriptorUnit {
MDU_UNKNOWN,
MDU_INFANTRY,
MDU_VEHICLE,
MDU_AIRCRAFT,
MDU_NAVAL,
MDU_UNKNOWN,
MDU_INFANTRY,
MDU_VEHICLE,
MDU_AIRCRAFT,
MDU_NAVAL
} |
|
enum | EMapDescriptorUnit {
MDU_UNKNOWN,
MDU_INFANTRY,
MDU_VEHICLE,
MDU_AIRCRAFT,
MDU_NAVAL,
MDU_UNKNOWN,
MDU_INFANTRY,
MDU_VEHICLE,
MDU_AIRCRAFT,
MDU_NAVAL
} |
|
enum | EMapDrawingShapeType {
ST_CIRCLE,
ST_RECTANGLE,
ST_TRIANGLE,
ST_HEXAGON,
ST_CROSS,
ST_COUNT,
ST_CIRCLE,
ST_RECTANGLE,
ST_TRIANGLE,
ST_HEXAGON,
ST_CROSS,
ST_COUNT
} |
|
enum | EMapDrawingShapeType {
ST_CIRCLE,
ST_RECTANGLE,
ST_TRIANGLE,
ST_HEXAGON,
ST_CROSS,
ST_COUNT,
ST_CIRCLE,
ST_RECTANGLE,
ST_TRIANGLE,
ST_HEXAGON,
ST_CROSS,
ST_COUNT
} |
|
enum | EMapLineType {
LT_FULL_LINE,
LT_DASHED,
LT_NO_OUTLINE,
LT_FULL_LINE,
LT_DASHED,
LT_NO_OUTLINE
} |
|
enum | EMapLineType {
LT_FULL_LINE,
LT_DASHED,
LT_NO_OUTLINE,
LT_FULL_LINE,
LT_DASHED,
LT_NO_OUTLINE
} |
|
enum | EMapPowerlineType {
PT_VERY_HIGH_VOLTAGE,
PT_HIGH_VOLTAGE,
PT_LOW_VOLTAGE,
PT_VERY_HIGH_VOLTAGE,
PT_HIGH_VOLTAGE,
PT_LOW_VOLTAGE
} |
|
enum | EMapPowerlineType {
PT_VERY_HIGH_VOLTAGE,
PT_HIGH_VOLTAGE,
PT_LOW_VOLTAGE,
PT_VERY_HIGH_VOLTAGE,
PT_HIGH_VOLTAGE,
PT_LOW_VOLTAGE
} |
|
|
MapDescriptorComponentClass GameComponentClass | GetBaseType () |
| Determine type of descriptor. More...
|
|
proto external int | GetUnitType () |
| Determine unit type of descriptor - may not be set if not unit. More...
|
|
proto external int | GetGroupType () |
| Determine group type of descriptor. More...
|
|
proto external MapItem | Item () |
| raist todo: this is temporary - before we fix script More...
|
|
MapEntityClass GenericEntityClass | UpdateTexts () |
|
proto external void | AbsorbData () |
| Absorb world data and create precalculated form for visualisation. More...
|
|
proto external vector | Size () |
| Terrain dimensions (x, height = maxElevation-minElevation, z) More...
|
|
proto external float | TerrainUnitScale () |
| Terrain unit scale. More...
|
|
proto external void | SetSelection (vector start, vector end) |
| Set selection to visualise (from -> to) More...
|
|
proto external void | ResetSelection () |
| Reset selection to visualise (from -> to) More...
|
|
proto external void | SetFrame (vector start, vector end) |
| Set frame to visualise (from -> to) More...
|
|
proto external void | ZoomChange (float level) |
| Set new zoom. More...
|
|
proto external void | PosChange (float x, float y) |
| Set new pos of map. More...
|
|
proto external void | CursorChange (float x, float y) |
| Set new pos of cursor. More...
|
|
proto external float | MinElevation () |
| Minimal map elevation. More...
|
|
proto external float | MaxElevation () |
| Maximal map elevation. More...
|
|
proto external float | ElevationAt (vector pos) |
| Get elevation at coords. More...
|
|
proto external void | ShowDiag (bool bEnable) |
| Show/ Hide diag. More...
|
|
proto external MapItem | CreateCustomMapItem () |
| Create custom representation from script This representation has no entity and you have to support position and orientation yourself (watch MapItem Api) More...
|
|
proto external int | CountOfVisible () |
| Count of visible. More...
|
|
proto external MapItem | GetVisible (int iIndex) |
| Visible by index. More...
|
|
proto external int | GetVisibleAll (out notnull array< MapItem > outItems) |
| Gets all the visible map entities in the current view. More...
|
|
proto external int | GetInsideRect (out notnull array< MapItem > outItems, vector from, vector to) |
| Get entities in rectangle. Flips the screen y-axis before performing its operation. More...
|
|
proto external int | GetInsideCircle (out notnull array< MapItem > outItems, vector origin, float range) |
| Get entities in circle. Flips the screen y-axis before performing its operation. More...
|
|
proto external MapItem | GetClose (vector origin, float range) |
| Get entities in rectangle. Flips the screen y-axis before performing its operation. More...
|
|
proto external int | GetSelected (out notnull array< MapItem > outItems) |
| Get all selected entities. More...
|
|
proto external int | GetByType (out notnull array< MapItem > outItems, int type) |
| Get entities by descriptor type. More...
|
|
proto external void | ResetSelected () |
| Reset all entity selection. More...
|
|
proto external void | ResetHovering () |
| Reset all entity hovering tag. More...
|
|
proto external void | ResetHighlighted () |
| Reset all entity highlighted tag. More...
|
|
proto external void | ShowMultiple (int type, bool bEnable) |
| Show/ hide multiple items by type (EMapDescriptorType) of item. More...
|
|
proto external void | ShowEditor (bool bEnable) |
| Show/ hide editor items. More...
|
|
proto external void | ShowDebug (bool bEnable) |
| Show/ hide debug items (camera, map sizes) More...
|
|
proto external void | EnableVisualisation (bool bValue) |
| Enable/ Disable visualisation. More...
|
|
proto external void | EnableGrid (bool bValue) |
| Enable/ Disable grid visibility. More...
|
|
proto external void | EnableOverlay (bool bValue) |
| Enable/ Disable overlay. More...
|
|
proto external protected void | EnableLegend (bool bValue) |
| Enable/ Disable legend. More...
|
|
proto external void | InitializeLayers (int count, int factionSize=4) |
| Clear layer setup + set new layer count. More...
|
|
proto external int | LayerCount () |
| Get layer count. More...
|
|
proto external MapLayer | GetLayer (int index) |
| Get layer by Index. More...
|
|
proto external void | SetLayer (int index) |
| Set active layer. More...
|
|
proto external int | GetLayerIndex () |
| Returns -1 if no valid index previously set. More...
|
|
proto external void | SetImagesetMapping (notnull array< int > values) |
| Sets corresponding multiple imageset indices for MapDescriptors usage. More...
|
|