Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Data Structures | |
class | BaseSensor |
class | BaseTarget |
class | CharacterPerceivableComponentClass |
class | PerceivableComponentClass |
class | PerceptionManagerClass |
class | VehiclePerceivableComponentClass |
Enumerations | |
enum | ETargetCategory { UNKNOWN, DETECTED, FRIENDLY, ENEMY, FACTIONLESS, STATIC, COUNT, UNKNOWN, DETECTED, FRIENDLY, ENEMY, FACTIONLESS, STATIC, COUNT } |
enum | ETargetCategory { UNKNOWN, DETECTED, FRIENDLY, ENEMY, FACTIONLESS, STATIC, COUNT, UNKNOWN, DETECTED, FRIENDLY, ENEMY, FACTIONLESS, STATIC, COUNT } |
Functions | |
PerceivableComponentClass GameComponentClass | GetUnitType () |
proto external float | GetVisualRecognitionFactor () |
Returns overall visual recognition factor. More... | |
proto external float | GetIlluminationFactor () |
Represents ambient light, dynamic lights, own lights. More... | |
proto external float | GetAmbientLV () |
Returns ambient light LV value (logarithmic). Can be used for diagnostics. More... | |
proto external float | GetSoundPower () |
Returns our sound emission power. More... | |
proto external float | GetEstimatedVisualSize () |
Returns estimated size in meters. Currently it's calculated based on physics or visual bounding box. More... | |
proto external int | GetAimpoints (out notnull array< vector > outPoints) |
proto external int | GetAimpointsOfType (out notnull array< ref AimPoint > outPoints, EAimPointType type) |
proto external bool | IsDisarmed () |
Returns true when this perceivable is considered disarmed. More... | |
proto external void | SetDisarmed (bool disarmed) |
event void | EOnInit (IEntity owner) |
Initialise this component with data from FactionsManager. More... | |
PerceptionManagerClass GenericEntityClass | GetTime () |
proto void | GetAmbientLV (out float outDirectLV, out float outAmbientLV, out float outTotalAmbientLv) |
proto external void | RequestUpdateAllTargetsFactions () |
enum ETargetCategory |
Enumerator | |
---|---|
UNKNOWN | |
DETECTED | |
FRIENDLY | |
ENEMY | |
FACTIONLESS | |
STATIC | |
COUNT | |
UNKNOWN | |
DETECTED | |
FRIENDLY | |
ENEMY | |
FACTIONLESS | |
STATIC | |
COUNT |
Definition at line 12 of file ETargetCategory.c.
enum ETargetCategory |
Enumerator | |
---|---|
UNKNOWN | |
DETECTED | |
FRIENDLY | |
ENEMY | |
FACTIONLESS | |
STATIC | |
COUNT | |
UNKNOWN | |
DETECTED | |
FRIENDLY | |
ENEMY | |
FACTIONLESS | |
STATIC | |
COUNT |
Definition at line 12 of file ETargetCategory.c.
event void EOnInit | ( | IEntity | owner | ) |
Initialise this component with data from FactionsManager.
Event after entity is allocated and initialized.
owner | The owner entity |
Initialise this component with data from FactionsManager.
Event after entity is allocated and initialized.
owner | The owner entity |
Initialise this component with data from FactionsManager.
Definition at line 79 of file SCR_AIConfigComponent.c.
proto external int GetAimpoints | ( | out notnull array< vector > | outPoints | ) |
Fills the provided array with the list of all aimpoints as locations in model space Returns the number of output elements.
proto external int GetAimpointsOfType | ( | out notnull array< ref AimPoint > | outPoints, |
EAimPointType | type | ||
) |
proto external float GetAmbientLV | ( | ) |
Returns ambient light LV value (logarithmic). Can be used for diagnostics.
proto void GetAmbientLV | ( | out float | outDirectLV, |
out float | outAmbientLV, | ||
out float | outTotalAmbientLv | ||
) |
proto external float GetEstimatedVisualSize | ( | ) |
Returns estimated size in meters. Currently it's calculated based on physics or visual bounding box.
proto external float GetIlluminationFactor | ( | ) |
Represents ambient light, dynamic lights, own lights.
proto external float GetSoundPower | ( | ) |
Returns our sound emission power.
PerceptionManagerClass GenericEntityClass GetTime | ( | ) |
PerceivableComponentClass GameComponentClass GetUnitType | ( | ) |
proto external float GetVisualRecognitionFactor | ( | ) |
Returns overall visual recognition factor.
proto external bool IsDisarmed | ( | ) |
Returns true when this perceivable is considered disarmed.
proto external void RequestUpdateAllTargetsFactions | ( | ) |
Iterates all registered PerceptionComponents and requests update of faction friendliness. DoCheckIfFactionFriendly will be called for faction of all targets at the next update of all PerceptionComponents. This is a heavy operation and should not be performed often.
proto external void SetDisarmed | ( | bool | disarmed | ) |