Arma Reforger Explorer
1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
Toggle main menu visibility
Loading...
Searching...
No Matches
Animation.c
Go to the documentation of this file.
1
/*
2
===========================================
3
Do not modify, this script is generated
4
===========================================
5
*/
6
11
12
sealed
class
Animation
: pointer
13
{
14
proto external
void
SetBone(
IEntity
ent,
TNodeId
bone,
vector
angles
,
vector
trans,
float
scale
);
15
proto external
bool
SetBoneMatrix(
IEntity
ent,
TNodeId
bone,
vector
mat[4]);
16
proto external
bool
GetBoneMatrix(
TNodeId
bone, out
vector
mat[4]);
17
proto external
TNodeId
GetBoneIndex
(
string
boneName);
18
proto external
void
GetBoneNames(out notnull array<string> boneNames);
19
proto external
bool
GetBoneLocalMatrix(
TNodeId
bone, out
vector
mat[4]);
20
proto external
bool
SetMorphState(
string
name,
float
value);
21
proto external
TMeshIndex
GetNamedMeshIndex(
string
meshName);
22
proto external
bool
ShowMesh(
TMeshIndex
namedMeshIndex,
bool
show);
23
}
24
scale
vector scale
Definition
BlenderEndpoints.c:50
angles
ref array< string > angles
Definition
PrefabImporter.c:22
GetBoneIndex
TNodeId GetBoneIndex()
Animation
Definition
Animation.c:13
IEntity
Definition
IEntity.c:13
vector
Definition
vector.c:13
TMeshIndex
int TMeshIndex
Definition
EnEntity.c:20
TNodeId
int TNodeId
Node global id is a hash of name of the node.
Definition
EnEntity.c:18
scripts
Core
generated
Visual
Animation.c
Generated by
1.17.0