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1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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BaseBuilding.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
BaseBuildingClass
:
StaticModelEntityClass
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{
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}
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class
BaseBuilding: StaticModelEntity
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{
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event
void
OnDamage
(
float
damage,
EDamageType
type
,
IEntity
pHitEntity, inout
vector
outMat[3],
IEntity
damageSource, notnull
Instigator
instigator,
int
colliderID,
float
speed);
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}
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OnDamage
SCR_CharacterBloodHitZone OnDamage
Resilience - incapacitation or death, depending on game mode settings.
Definition
SCR_CharacterHitZone.c:382
type
EDamageType type
Definition
SCR_DestructibleTreeV2.c:32
BaseBuildingClass
Definition
BaseBuilding.c:13
IEntity
Definition
IEntity.c:13
Instigator
Definition
Instigator.c:13
StaticModelEntityClass
Definition
StaticModelEntity.c:13
vector
Definition
vector.c:13
EDamageType
EDamageType
Definition
EDamageType.c:13
scripts
Game
generated
Building
BaseBuilding.c
Generated by
1.17.0