28 Event is called when player connecting Session hosting current Game Mode
29 AuditFail() call may be called under two occassion:
30 1) verification is required but failed (account is not valid, player is banned, internet issues)
31 2) player cannot be verified as authentication is not required or possible - where it may be valid behavior (server online connectivity turned off for example)
32 Basically non-audited player cannot access persistency/ etc. related functionality provided by online services.
33 \param iPlayerID is index of player in game, equal to the one assigned at PlayerController