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BaseProjectileEffect.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
12
class
BaseProjectileEffect
:
ScriptAndConfig
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{
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proto external
bool
HasFinished();
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proto external
void
SetHasFinished(
bool
value);
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proto external
bool
IsEnabled
();
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proto external
void
SetIsEnabled(
bool
value);
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// callbacks
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event
void
OnInit
(
IEntity
owner);
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event
void
OnEffect(
IEntity
pHitEntity, inout
vector
outMat[3],
IEntity
damageSource, notnull
Instigator
instigator,
string
colliderName,
float
speed);
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event
void
OnFrame
(
IEntity
owner,
float
timeSlice);
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event
bool
ShouldTick();
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}
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OnFrame
void OnFrame()
Definition
SCR_HorizontalScrollAnimationComponent.c:206
BaseProjectileEffect
Definition
BaseProjectileEffect.c:13
IEntity
Definition
IEntity.c:13
Instigator
Definition
Instigator.c:13
ScriptAndConfig
Definition
Types.c:124
vector
Definition
vector.c:13
IsEnabled
int IsEnabled()
Returns true if the light is enabled.
Definition
SCR_BaseManualCameraComponent.c:239
OnInit
@ OnInit
Definition
SndComponentCallbacks.c:17
scripts
Game
generated
Projectile
BaseProjectileEffect.c
Generated by
1.17.0