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BuildableEntity.c
Go to the documentation of this file.
1
class
BuildableEntitySerializer
:
GenericEntitySerializer
2
{
3
//------------------------------------------------------------------------------------------------
4
override
static
typename
GetTargetType
()
5
{
6
return
GenericEntity
;
7
}
8
9
//------------------------------------------------------------------------------------------------
10
override
bool
DeserializeSpawnData(out
ResourceName
prefab, notnull out
EntitySpawnParams
params
, notnull
LoadContext
context)
11
{
12
// Avoid buildable compositions loading as finished
13
SCR_EditorLinkComponent.IgnoreSpawning(
true
);
14
return
super.DeserializeSpawnData(prefab,
params
, context);
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}
16
}
GetTargetType
class SCR_PersistentThreatSector GetTargetType()
Definition
AIControlComponentSerializer.c:12
params
category params
Definition
SCR_SpherePointGeneratorPreviewComponent.c:21
BuildableEntitySerializer
Definition
BuildableEntity.c:2
GenericEntity
Definition
GenericEntity.c:16
GenericEntitySerializer
Definition
GenericEntitySerializer.c:13
LoadContext
Definition
LoadContext.c:17
ResourceName
Definition
ResourceName.c:13
EntitySpawnParams
void EntitySpawnParams()
Definition
gameLib.c:130
scripts
Game
Plugins
Persistence
System
Serializers
Entities
BuildableEntity.c
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