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CharacterCommandClimb.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
CharacterCommandClimb
:
CharacterCommand
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{
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proto external
int
GetState
();
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proto external
vector
GetGrabPointWS();
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proto external
vector
GetClimbOverStandPointWS();
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/*
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debug draws climb heauristics
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pDebugDrawLevel viz DebugDrawClimb
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*/
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static
proto
bool
DoClimbTest(
ChimeraCharacter
pHuman,
CharacterCommandClimbSettings
pSettings,
CharacterCommandClimbResult
pResult);
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}
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CharacterCommandClimb
Definition
CharacterCommandClimb.c:16
CharacterCommandClimbResult
Definition
CharacterCommandClimbResult.c:16
CharacterCommandClimbSettings
Definition
CharacterCommandClimbSettings.c:16
CharacterCommand
Definition
CharacterCommand.c:13
ChimeraCharacter
Definition
ChimeraCharacter.c:13
vector
Definition
vector.c:13
GetState
proto external EParticleEffectState GetState()
Definition
SCR_BaseEntitiesEditorUIEffect.c:32
scripts
Game
generated
Character
CharacterCommandClimb.c
Generated by
1.17.0