Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
Loading...
Searching...
No Matches
CinematicEntity.c
Go to the documentation of this file.
1/*
2===========================================
3Do not modify, this script is generated
4===========================================
5*/
6
11
12class CinematicEntityClass: GenericEntityClass
13{
14}
15
16class CinematicEntity: GenericEntity
17{
18 proto external void Play();
19 proto external void Pause();
20 proto external void Stop();
21 proto external bool IsPlaying();
22 proto external bool Isfinished();
23 proto external void AttachCameraToEntity(IEntity ent, int pivotIndex, vector positionOffset, vector anglesOffset);
24 proto external void DetachCamera();
25 proto external void PlayCameraAnimation(ResourceName animFile, string boneName, float startTimeOffset);
26 proto external void PlayCameraAnimationExt(ResourceName animFile, string boneName, float startTimeOffset, vector upVec, vector asideVec);
27 proto external void StopCameraAnimation();
28 proto external void SetOnFinishedCallback(func fn);
29}
30
proto external bool IsPlaying()
Check whether the animation is being played at the moment.
void Stop()
Stop tracking time in this menu, prepare for sending data.
bool Play()
Start playing the animation. Call 'Prepare' first if you need to change the setup of a component!
proto external void AttachCameraToEntity(IEntity ent, int pivotIndex, vector positionOffset, vector anglesOffset)
proto external void Pause()
proto external void StopCameraAnimation()
proto external bool Isfinished()
proto external void PlayCameraAnimationExt(ResourceName animFile, string boneName, float startTimeOffset, vector upVec, vector asideVec)
proto external void PlayCameraAnimation(ResourceName animFile, string boneName, float startTimeOffset)
proto external void DetachCamera()
proto external void SetOnFinishedCallback(func fn)