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CinematicEntity.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
CinematicEntityClass
: GenericEntityClass
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{
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}
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class
CinematicEntity:
GenericEntity
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{
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proto external
void
Play
();
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proto external
void
Pause
();
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proto external
void
Stop
();
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proto external
bool
IsPlaying
();
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proto external
bool
Isfinished
();
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proto external
void
AttachCameraToEntity
(
IEntity
ent,
int
pivotIndex,
vector
positionOffset,
vector
anglesOffset);
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proto external
void
DetachCamera
();
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proto external
void
PlayCameraAnimation
(
ResourceName
animFile,
string
boneName,
float
startTimeOffset);
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proto external
void
PlayCameraAnimationExt
(
ResourceName
animFile,
string
boneName,
float
startTimeOffset,
vector
upVec,
vector
asideVec);
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proto external
void
StopCameraAnimation
();
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proto external
void
SetOnFinishedCallback
(
func
fn);
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}
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func
func
Definition
SCR_AIThreatSystem.c:6
CinematicEntityClass
Definition
CinematicEntity.c:13
GenericEntity
Definition
GenericEntity.c:16
IEntity
Definition
IEntity.c:13
ResourceName
Definition
ResourceName.c:13
vector
Definition
vector.c:13
IsPlaying
proto external bool IsPlaying()
Check whether the animation is being played at the moment.
Stop
void Stop()
Stop tracking time in this menu, prepare for sending data.
Definition
SCR_AnalyticsDelayedSend.c:30
Play
bool Play()
Start playing the animation. Call 'Prepare' first if you need to change the setup of a component!
Definition
SCR_AudioSource.c:85
AttachCameraToEntity
proto external void AttachCameraToEntity(IEntity ent, int pivotIndex, vector positionOffset, vector anglesOffset)
Pause
proto external void Pause()
StopCameraAnimation
proto external void StopCameraAnimation()
Isfinished
proto external bool Isfinished()
PlayCameraAnimationExt
proto external void PlayCameraAnimationExt(ResourceName animFile, string boneName, float startTimeOffset, vector upVec, vector asideVec)
PlayCameraAnimation
proto external void PlayCameraAnimation(ResourceName animFile, string boneName, float startTimeOffset)
DetachCamera
proto external void DetachCamera()
SetOnFinishedCallback
proto external void SetOnFinishedCallback(func fn)
scripts
GameLib
generated
Entities
CinematicEntity.c
Generated by
1.17.0