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DestructionHeatmapEntry.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
DestructionHeatmapEntry
:
ScriptAndConfig
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{
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proto external
int
GetWeight();
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proto external
void
SetWeight(
int
weight);
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proto external
EDestructionHeatmapCategory
GetCategory();
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proto external
void
SetCategory(
EDestructionHeatmapCategory
category
);
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proto external
IEntity
GetEntity
();
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proto external
void
SetEntity(
IEntity
ent);
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proto external
vector
GetMins();
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proto external
vector
GetMaxs();
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proto external
void
SetBoundingBox(
vector
mins,
vector
maxs);
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//Returns the weight this entry had during its last update
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proto external
int
GetWeightOfLastUpdate();
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// callbacks
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//Called when the entry is being removed from the heatmap.
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event
void
OnEntryRemoved();
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//Called when the entry has changed its values and might require an update
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event
void
OnUpdate
();
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event
void
OnDiag();
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}
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OnUpdate
override void OnUpdate()
Definition
SCR_MapMarkerSquadLeader.c:333
category
params category
Definition
SCR_VehicleDamageManagerComponent.c:302
DestructionHeatmapEntry
Definition
DestructionHeatmapEntry.c:13
IEntity
Definition
IEntity.c:13
ScriptAndConfig
Definition
Types.c:124
vector
Definition
vector.c:13
GetEntity
IEntity GetEntity()
Definition
SCR_QuickslotBaseContainer.c:34
EDestructionHeatmapCategory
EDestructionHeatmapCategory
Definition
EDestructionHeatmapCategory.c:13
scripts
Game
generated
Destruction
DestructionHeatmapEntry.c
Generated by
1.17.0