Arma Reforger Explorer
1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
Toggle main menu visibility
Loading...
Searching...
No Matches
EEditableEntityState.c
Go to the documentation of this file.
1
3
37
enum
EEditableEntityState
38
{
39
UNLOCKED
= 1 << 0,
40
VISIBLE
= 1 << 1,
41
RENDERED
= 1 << 2,
42
ACTIVE
= 1 << 3,
43
INTERACTIVE
= 1 << 4,
44
SELECTED
= 1 << 5,
45
FOCUSED
= 1 << 6,
46
HOVER
= 1 << 7,
47
PLAYER = 1 << 8,
48
COMPATIBLE_SLOT
= 1 << 9,
49
CURRENT_LAYER
= 1 << 10,
50
PREVIEW
= 1 << 11,
51
EDITED
= 1 << 12,
52
PINGED
= 1 << 13,
53
EXTENDABLE
= 1 << 14,
54
DESTROYED
= 1 << 15,
55
COMMANDED
= 1 << 16,
56
HIGHLIGHTED
= 1 << 17,
57
CURRENT_LAYER_CHILDREN
= 1 << 18,
58
AUTONOMOUS
= 1 << 19,
59
BASE_BUILDING
= 1 << 20,
60
};
AUTONOMOUS
SCR_AIGroupInfoComponentClass AUTONOMOUS
Group behaves autonomously, e.g. engaging an enemy.
DESTROYED
@ DESTROYED
engine is destroyed
Definition
SCR_AITargetInfo.c:4
VISIBLE
@ VISIBLE
Make it visible. Set by default.
Definition
ShapeFlags.c:34
EEditableEntityState
EEditableEntityState
Definition
EEditableEntityState.c:38
SELECTED
@ SELECTED
Entity is selected.
Definition
EEditableEntityState.c:44
CURRENT_LAYER
@ CURRENT_LAYER
Current layer entity (only one entity can be current at once).
Definition
EEditableEntityState.c:49
PINGED
@ PINGED
Entity pinged by players.
Definition
EEditableEntityState.c:52
BASE_BUILDING
@ BASE_BUILDING
Entities part of current base building mode.
Definition
EEditableEntityState.c:59
EDITED
@ EDITED
Currently edited entities.
Definition
EEditableEntityState.c:51
UNLOCKED
@ UNLOCKED
Entity keys are matching editor keys.
Definition
EEditableEntityState.c:39
EXTENDABLE
@ EXTENDABLE
Entity can be extended by another entity.
Definition
EEditableEntityState.c:53
INTERACTIVE
@ INTERACTIVE
Entity is directly in the current layer.
Definition
EEditableEntityState.c:43
HIGHLIGHTED
@ HIGHLIGHTED
Entity requires player's attention.
Definition
EEditableEntityState.c:56
COMPATIBLE_SLOT
@ COMPATIBLE_SLOT
Entity is a slot compatible with currently transformed/placed entity.
Definition
EEditableEntityState.c:48
CURRENT_LAYER_CHILDREN
@ CURRENT_LAYER_CHILDREN
Only direct children of current layer.
Definition
EEditableEntityState.c:57
FOCUSED
@ FOCUSED
Entity is focused (as opposed to HOVER, multiple entities can be focused, e.g., when hovering over a ...
Definition
EEditableEntityState.c:45
HOVER
@ HOVER
Entity is under cursor (only one entity can be hovered on at once).
Definition
EEditableEntityState.c:46
RENDERED
@ RENDERED
Entity is within its rendering distance or is SELECTED.
Definition
EEditableEntityState.c:41
PREVIEW
@ PREVIEW
Local preview.
Definition
EEditableEntityState.c:50
COMMANDED
@ COMMANDED
Entities ready to be commanded.
Definition
EEditableEntityState.c:55
ACTIVE
@ ACTIVE
Tells that this entity has to be actively updated by engine.
Definition
EntityFlags.c:30
scripts
Game
Editor
Enums
EEditableEntityState.c
Generated by
1.17.0