Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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EEditableEntityState.c
Go to the documentation of this file.
1
3
38{
39 UNLOCKED = 1 << 0,
40 VISIBLE = 1 << 1,
41 RENDERED = 1 << 2,
42 ACTIVE = 1 << 3,
43 INTERACTIVE = 1 << 4,
44 SELECTED = 1 << 5,
45 FOCUSED = 1 << 6,
46 HOVER = 1 << 7,
47 PLAYER = 1 << 8,
48 COMPATIBLE_SLOT = 1 << 9,
49 CURRENT_LAYER = 1 << 10,
50 PREVIEW = 1 << 11,
51 EDITED = 1 << 12,
52 PINGED = 1 << 13,
53 EXTENDABLE = 1 << 14,
54 DESTROYED = 1 << 15,
55 COMMANDED = 1 << 16,
56 HIGHLIGHTED = 1 << 17,
58 AUTONOMOUS = 1 << 19,
59 BASE_BUILDING = 1 << 20,
60};
SCR_AIGroupInfoComponentClass AUTONOMOUS
Group behaves autonomously, e.g. engaging an enemy.
@ DESTROYED
engine is destroyed
@ VISIBLE
Make it visible. Set by default.
Definition ShapeFlags.c:34
EEditableEntityState
@ SELECTED
Entity is selected.
@ CURRENT_LAYER
Current layer entity (only one entity can be current at once).
@ PINGED
Entity pinged by players.
@ BASE_BUILDING
Entities part of current base building mode.
@ EDITED
Currently edited entities.
@ UNLOCKED
Entity keys are matching editor keys.
@ EXTENDABLE
Entity can be extended by another entity.
@ INTERACTIVE
Entity is directly in the current layer.
@ HIGHLIGHTED
Entity requires player's attention.
@ COMPATIBLE_SLOT
Entity is a slot compatible with currently transformed/placed entity.
@ CURRENT_LAYER_CHILDREN
Only direct children of current layer.
@ FOCUSED
Entity is focused (as opposed to HOVER, multiple entities can be focused, e.g., when hovering over a ...
@ HOVER
Entity is under cursor (only one entity can be hovered on at once).
@ RENDERED
Entity is within its rendering distance or is SELECTED.
@ PREVIEW
Local preview.
@ COMMANDED
Entities ready to be commanded.
@ ACTIVE
Tells that this entity has to be actively updated by engine.
Definition EntityFlags.c:30