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GamepadEffectsManagerComponent.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
GamepadEffectsManagerComponent
:
GameComponent
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{
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proto external
bool
IsEnabled
();
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proto external
void
SetEnabled(
bool
val,
bool
bMakeEffectsHandlerDirty =
true
);
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proto external
IEntity
GetOwner
();
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proto external
bool
IsContextEnabled(
string
ctxName);
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proto external
void
SetContextEnabled(
string
ctxName,
bool
val);
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proto external
GamepadEffect
GetOwnedEffectByName(
string
effectName);
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}
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GameComponent
Definition
GameComponent.c:13
GamepadEffect
Definition
GamepadEffect.c:13
GamepadEffectsManagerComponent
Definition
GamepadEffectsManagerComponent.c:13
IEntity
Definition
IEntity.c:13
GetOwner
IEntity GetOwner()
Owner entity of the fuel tank.
Definition
SCR_FuelNode.c:128
IsEnabled
int IsEnabled()
Returns true if the light is enabled.
Definition
SCR_BaseManualCameraComponent.c:239
scripts
Game
generated
Gamepad
GamepadEffectsManagerComponent.c
Generated by
1.17.0