Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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GenericTerrainEntity.c
Go to the documentation of this file.
1/*
2===========================================
3Do not modify, this script is generated
4===========================================
5*/
6
11
12class GenericTerrainEntityClass: GenericEntityClass
13{
14}
15
16class GenericTerrainEntity: GenericEntity
17{
32 proto external void AffectFoliageEllipse(vector position, vector velocity, float height, float sizeX, float sizeZ, float maskOffset, float angleRAD, float strength = 1.0, float falloffOffset = 0.5, bool flatten = true, bool sway = true);
44 proto external void AffectFoliageCircle(vector position, vector velocity, float height, float diameter, float strength = 1.0, float falloffOffset = 0.5, bool flatten = true, bool sway = true);
59 proto external void AffectFoliageRect(vector position, vector velocity, float height, float sizeX, float sizeZ, float maskOffset, float angleRAD, float strength = 1.0, float falloffOffset = 0.5, bool flatten = true, bool sway = true);
72 proto external void AffectFoliageSquare(vector position, vector velocity, float height, float size, float angleRAD, float strength = 1.0, float falloffOffset = 0.5, bool flatten = true, bool sway = true);
73 proto bool GetTileTextureResName(int tile, out ResourceName textureResName);
80 proto external int GetTileNumber(int terrx, int terry);
86 proto external vector WorldToTerrCoord(vector worldpos);
92 proto external vector TerrToWorldCoord(vector terrpos);
93 proto bool TryGetHeightTC(float x, float z, out float y);
97 proto external int GetTileSizeTC();
101 proto external void GetTerrainBoundBox(out vector mins, out vector maxs);
102 [Obsolete("Use GetTileSizeTC() instead")]
103 proto external int GetTileVerticesCount();
104}
105
int size
vector position
proto external vector WorldToTerrCoord(vector worldpos)
proto bool TryGetHeightTC(float x, float z, out float y)
proto external vector TerrToWorldCoord(vector terrpos)
proto external void GetTerrainBoundBox(out vector mins, out vector maxs)
proto external void AffectFoliageCircle(vector position, vector velocity, float height, float diameter, float strength=1.0, float falloffOffset=0.5, bool flatten=true, bool sway=true)
proto external int GetTileVerticesCount()
proto external int GetTileSizeTC()
proto external int GetTileNumber(int terrx, int terry)
proto external void AffectFoliageRect(vector position, vector velocity, float height, float sizeX, float sizeZ, float maskOffset, float angleRAD, float strength=1.0, float falloffOffset=0.5, bool flatten=true, bool sway=true)
proto external void AffectFoliageSquare(vector position, vector velocity, float height, float size, float angleRAD, float strength=1.0, float falloffOffset=0.5, bool flatten=true, bool sway=true)
proto bool GetTileTextureResName(int tile, out ResourceName textureResName)
GenericTerrainEntityClass GenericEntityClass AffectFoliageEllipse(vector position, vector velocity, float height, float sizeX, float sizeZ, float maskOffset, float angleRAD, float strength=1.0, float falloffOffset=0.5, bool flatten=true, bool sway=true)