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HandleUpdateVONControllersSystem.c
Go to the documentation of this file.
1
class
HandleUpdateVONControllersSystem
:
GameSystem
2
{
3
override
static
void
InitInfo(
WorldSystemInfo
outInfo)
4
{
5
outInfo
6
.SetAbstract(
false
)
7
.AddPoint(
ESystemPoint
.Frame);
8
}
9
10
protected
ref array<SCR_VONController>
m_Components
= {};
11
12
override
protected
void
OnUpdatePoint
(
WorldUpdatePointArgs
args)
13
{
14
float
timeSlice = args.GetTimeSliceSeconds();
15
16
foreach
(SCR_VONController comp:
m_Components
)
17
{
18
comp.Update(timeSlice);
19
}
20
}
21
22
override
protected
void
OnDiag
(
float
timeSlice)
23
{
24
DbgUI
.Begin(
"HandleUpdateVONControllersSystem"
);
25
26
DbgUI
.Text(
"Items: "
+
m_Components
.Count());
27
28
if
(
DbgUI
.Button(
"Dump active components"
))
29
{
30
foreach
(SCR_VONController comp:
m_Components
)
31
{
32
Print
(comp.GetOwner(),
LogLevel
.ERROR);
33
}
34
}
35
36
DbgUI
.End();
37
}
38
39
void
Register
(SCR_VONController component)
40
{
41
//About to be deleted
42
if
(component.GetOwner().IsDeleted() || (component.GetOwner().GetFlags() &
EntityFlags
.USER5))
43
return
;
44
45
if
(
m_Components
.Find(component) != -1)
46
return
;
47
48
m_Components
.Insert(component);
49
}
50
51
void
Unregister
(SCR_VONController component)
52
{
53
int
idx
=
m_Components
.Find(component);
54
if
(
idx
== -1)
55
return
;
56
57
m_Components
.Remove(
idx
);
58
}
59
}
idx
int idx
Definition
AIControlComponentSerializer.c:13
DbgUI
Definition
DbgUI.c:66
GameSystem
Definition
GameSystem.c:16
HandleUpdateVONControllersSystem
Definition
HandleUpdateVONControllersSystem.c:2
HandleUpdateVONControllersSystem::Register
void Register(SCR_VONController component)
Definition
HandleUpdateVONControllersSystem.c:39
HandleUpdateVONControllersSystem::OnDiag
void OnDiag(float timeSlice)
Definition
HandleUpdateVONControllersSystem.c:22
HandleUpdateVONControllersSystem::Unregister
void Unregister(SCR_VONController component)
Definition
HandleUpdateVONControllersSystem.c:51
HandleUpdateVONControllersSystem::m_Components
ref array< SCR_VONController > m_Components
Definition
HandleUpdateVONControllersSystem.c:10
HandleUpdateVONControllersSystem::OnUpdatePoint
void OnUpdatePoint(WorldUpdatePointArgs args)
Definition
HandleUpdateVONControllersSystem.c:12
WorldSystemInfo
Structure holding world system meta-information required by the engine.
Definition
WorldSystemInfo.c:14
WorldUpdatePointArgs
Structure holding extra data of WorldSystem update point.
Definition
WorldUpdatePointArgs.c:14
ESystemPoint
WorldSystemPoint ESystemPoint
Definition
gameLib.c:7
Print
proto void Print(void var, LogLevel level=LogLevel.NORMAL)
Prints content of variable to console/log.
LogLevel
LogLevel
Enum with severity of the logging message.
Definition
LogLevel.c:14
EntityFlags
EntityFlags
Various entity flags.
Definition
EntityFlags.c:14
scripts
Game
Systems
HandleUpdateVONControllersSystem.c
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