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MapItem.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
MapItem
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{
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proto external
IEntity
Entity();
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proto external
MapDescriptorComponent
Descriptor();
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proto external
void
Recycle();
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proto external
void
SetVisible(
bool
enable );
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proto external
bool
IsVisible
();
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proto external
void
SetEditor(
bool
enable );
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proto external
bool
IsEditor();
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proto external
void
SetHovering(
bool
enable );
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proto external
bool
IsHovering();
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proto external
void
SetHighlighted(
bool
enable );
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proto external
bool
IsHighlighted();
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proto external
void
Select(
bool
enable );
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proto external
bool
IsSelected();
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proto external
void
SetLayerLinkProps(
bool
enable );
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proto external
bool
IsUseLayerLinkProps();
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proto external
string
GetDisplayName();
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proto external
void
SetDisplayName(
string
name, array<string>
params
= null);
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proto external
MapLink
LinkTo(
MapItem
item );
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proto external
int
GetGroupType
();
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proto external
void
SetGroupType(
int
type
);
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proto external
int
GetPriority
();
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proto external
void
SetPriority(
int
iPriority );
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proto external
void
UnLink(
MapItem
item );
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proto external
int
GetLinks( out notnull array<MapLink> outItems );
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proto external
void
ClearLinks
();
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proto external
string
GetInfoText();
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proto external
void
SetInfoText(
string
name, array<string>
params
= null);
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proto external
string
GetImageDef();
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proto external
void
SetImageDef(
string
name );
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proto external
float
GetRange
();
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proto external
void
SetRange(
float
range );
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proto external
void
SetAngle(
float
angle );
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proto external
float
GetAngle();
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proto external
vector
GetPos();
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proto external
void
SetPos(
float
x,
float
z );
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/*
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\brief Get access to object local properties
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*/
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proto external
MapDescriptorProps
GetProps();
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proto external
void
SetProps(
MapDescriptorProps
newProps);
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proto external
int
GetBaseType();
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proto external
void
SetBaseType(
int
type
);
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proto external
int
GetFactionIndex
();
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proto external
void
SetFactionIndex(
int
iIndex );
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}
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GetFactionIndex
int GetFactionIndex()
Definition
SCR_AIGroup.c:5047
GetRange
float GetRange()
Definition
SCR_BaseSupportStationComponent.c:771
type
EDamageType type
Definition
SCR_DestructibleTreeV2.c:32
IsVisible
bool IsVisible()
Definition
SCR_ResourceComponent.c:885
GetGroupType
int GetGroupType()
Getter for type of groups that are intended to be spawned with this slot.
Definition
SCR_ScenarioFrameworkQRFSlotAI.c:18
params
category params
Definition
SCR_SpherePointGeneratorPreviewComponent.c:21
ClearLinks
void ClearLinks()
Definition
SCR_TutorialFakeBaseComponent.c:91
IEntity
Definition
IEntity.c:13
MapDescriptorComponent
Definition
MapDescriptorComponent.c:13
MapDescriptorProps
Definition
MapDescriptorProps.c:13
MapItem
Definition
MapItem.c:13
MapLink
Definition
MapLink.c:13
vector
Definition
vector.c:13
GetPriority
int GetPriority()
Definition
SCR_BaseManualCameraComponent.c:247
scripts
Game
generated
Map
MapItem.c
Generated by
1.17.0