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SCR_AIGroupSetting.c
Go to the documentation of this file.
1
3
[
BaseContainerProps
(visible:
false
, insertable:
false
)]
4
class
SCR_AIGroupSetting
: SCR_AISettingBase
5
{
12
13
override
int
GetMaxActionCause
() {
return
ACTION_CAUSE_NOT_SUPPORTED; }
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}
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// Base class for AI group settings which support cause
18
[
BaseContainerProps
(visible:
false
, insertable:
false
)]
19
class
SCR_AIGroupSettingWithCause :
SCR_AIGroupSetting
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{
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[
Attribute
(
typename
.EnumToString(
SCR_EAIActivityCause
,
SCR_EAIActivityCause
.ALWAYS),
UIWidgets
.ComboBox, enums: ParamEnumArray.FromEnum(
SCR_EAIActivityCause
),
desc
:
"The setting applies to actions of this cause and all below it (higher in the combo box list)"
)]
22
protected
SCR_EAIActivityCause
m_eCause;
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//---------------------------------------------------------------------------------------------------
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protected
void
Init
(
SCR_EAISettingOrigin
origin,
SCR_EAIActivityCause
cause)
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{
27
Init
(origin);
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m_eCause = cause;
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}
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//---------------------------------------------------------------------------------------------------
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override
int
GetMaxActionCause
()
33
{
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return
m_eCause;
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}
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}
Init
override void Init()
Definition
CharacterCameraHandlerComponent.c:40
SCR_EAIActivityCause
SCR_EAIActivityCause
Definition
SCR_AIActivity.c:6
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
GetMaxActionCause
override int GetMaxActionCause()
Definition
SCR_AIGroupSetting.c:26
SCR_EAISettingOrigin
SCR_EAISettingOrigin
Definition
SCR_AISetting.c:4
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
SCR_AIGroupSetting
Definition
SCR_AIGroupSetting.c:5
UIWidgets
Definition
attributes.c:40
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
AI
Settings
SCR_AIGroupSetting.c
Generated by
1.17.0