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SCR_AIInspectWeapon.c
Go to the documentation of this file.
1
class
SCR_AIInspectWeapon
:
AITaskScripted
2
{
3
[
Attribute
(
"0"
,
UIWidgets
.EditBox,
desc
:
"State of inspecting the weapon"
,
""
)]
4
protected
float
m_fInspectionState
;
5
6
[
Attribute
(
"0"
,
UIWidgets
.CheckBox,
desc
:
"Stop inspecting the weapon"
,
""
)]
7
protected
bool
m_bStopInspecting
;
8
9
protected
SCR_CharacterControllerComponent
m_Controller
;
10
protected
bool
m_bAborted
;
11
12
//------------------------------------------------------------------------------------------------
13
override
void
OnInit
(AIAgent owner)
14
{
15
m_Controller
=
SCR_CharacterControllerComponent
.Cast(owner.GetControlledEntity().FindComponent(
SCR_CharacterControllerComponent
));
16
}
17
18
//------------------------------------------------------------------------------------------------
19
override
ENodeResult
EOnTaskSimulate
(AIAgent owner,
float
dt)
20
{
21
if
(!
m_Controller
)
22
return
ENodeResult
.FAIL;
23
24
BaseWeaponManagerComponent pWpnManager =
m_Controller
.GetWeaponManagerComponent();
25
if
(!pWpnManager)
26
return
ENodeResult
.FAIL;
27
28
BaseWeaponComponent
pWpn = pWpnManager.GetCurrent();
29
if
(!pWpn)
30
return
ENodeResult
.FAIL;
31
32
IEntity
pWpnEnt = pWpn.GetOwner();
33
if
(!
m_Controller
.CanInspect(pWpnEnt))
34
return
ENodeResult
.FAIL;
35
36
if
(!
m_bStopInspecting
)
37
{
38
m_Controller
.SetInspect(pWpnEnt);
39
m_Controller
.SetInspectState(
m_fInspectionState
);
40
}
41
else
42
{
43
m_Controller
.SetInspect(null);
44
}
45
46
return
ENodeResult
.SUCCESS;
47
}
48
49
//------------------------------------------------------------------------------------------------
50
static
override
bool
VisibleInPalette
()
51
{
52
return
true
;
53
}
54
55
// -----------------------------------------------------------------------------------------------
56
protected
override
string
GetNodeMiddleText
()
57
{
58
if
(!
m_bStopInspecting
)
59
return
"Weapon inspect type: "
+
m_fInspectionState
;
60
else
61
return
"Stop inspecting weapon"
;
62
}
63
64
// -----------------------------------------------------------------------------------------------
65
override
void
OnAbort
(AIAgent owner,
Node
nodeCausingAbort)
66
{
67
// WARNING: m_bAborted is never set to true, thus the node cannot be restarted in a parralel and expected to abort properly.
68
if
(
m_bAborted
)
69
return
;
70
71
m_bAborted
=
true
;
72
73
if
(!
m_Controller
|| !
m_Controller
.GetInspect())
74
return
;
75
76
m_Controller
.SetInspect(null);
77
}
78
};
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
AITaskScripted
Definition
AITaskScripted.c:13
BaseWeaponComponent
Definition
BaseWeaponComponent.c:13
IEntity
Definition
IEntity.c:13
Node
Definition
Node.c:13
SCR_AIInspectWeapon
Definition
SCR_AIInspectWeapon.c:2
SCR_AIInspectWeapon::m_bStopInspecting
bool m_bStopInspecting
Definition
SCR_AIInspectWeapon.c:7
SCR_AIInspectWeapon::GetNodeMiddleText
override string GetNodeMiddleText()
Definition
SCR_AIInspectWeapon.c:56
SCR_AIInspectWeapon::m_Controller
SCR_CharacterControllerComponent m_Controller
Definition
SCR_AIInspectWeapon.c:9
SCR_AIInspectWeapon::m_bAborted
bool m_bAborted
Definition
SCR_AIInspectWeapon.c:10
SCR_AIInspectWeapon::m_fInspectionState
float m_fInspectionState
Definition
SCR_AIInspectWeapon.c:4
SCR_AIInspectWeapon::OnInit
override void OnInit(AIAgent owner)
Definition
SCR_AIInspectWeapon.c:13
SCR_AIInspectWeapon::VisibleInPalette
static override bool VisibleInPalette()
Definition
SCR_AIInspectWeapon.c:50
SCR_AIInspectWeapon::OnAbort
override void OnAbort(AIAgent owner, Node nodeCausingAbort)
Definition
SCR_AIInspectWeapon.c:65
SCR_AIInspectWeapon::EOnTaskSimulate
override ENodeResult EOnTaskSimulate(AIAgent owner, float dt)
Definition
SCR_AIInspectWeapon.c:19
SCR_CharacterControllerComponent
Definition
SCR_CharacterControllerComponent.c:36
UIWidgets
Definition
attributes.c:40
ENodeResult
ENodeResult
Definition
ENodeResult.c:13
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
AI
ScriptedNodes
Weapons
SCR_AIInspectWeapon.c
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1.17.0