12protected ref ScriptInvokerBase<SCR_AIOnAnimationBehaviorAction> m_OnAnimationBehaviorAction; // related invoker for signaling the starting or stopping of some animation
90return"PlayAnimation: plays animation stored in SCR_AIAnimationScript given by index of that animation and root entity (usually the waypoint). OnAbort plays OUT animation.\nThe node does not check when animation ends! Must be aborted from above!";