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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Classes | |
| class | SCR_AvailableActionsWidget |
| class | SCR_AvailableActionContextTitle |
| class | SCR_AvailableActionContext |
| class | AvailableActionLayoutBehaviorBase |
| class | AvailableActionLayoutBehavior |
| Variables that should be applied on available actions layout whenever given HUD is active. More... | |
| class | AvailableActionMenuLayoutBehavior |
| class | AvailableActionEditorLayoutBehavior |
Functions | |
| class SCR_AvailableActionContext | Attribute ("", UIWidgets.Object, "List of all actions to process at any given moment, these are filtered and available ones are displayed")] protected ref array< ref SCR_AvailableActionContext > m_aActions |
| List of all actions to process at any given moment, these are filtered and available ones are displayed. | |
| string | ToString (bool forceText=true) |
| string | GetActionName () |
| string | GetUIName () |
| bool | IsAvailable (notnull SCR_AvailableActionsConditionData data, float timeSlice) |
| bool | IsDelayed () |
| returns true if action display is currently counting down twords its delayed fade in or out | |
| void | ResetTimers () |
| Reset fade in and fade out timers to their default values. | |
| int | GetAvailableActions (notnull SCR_AvailableActionsConditionData data, array< ref SCR_AvailableActionContext > inActions, out array< SCR_AvailableActionContext > outActions, float timeSlice) |
| bool | CanBeShown (IEntity controlledEntity) |
| void | UpdateIsEnabled () |
| override event void | DisplayUpdate (IEntity owner, float timeSlice) |
| void | DisplayHint (Widget widget, float delayFade, float delayShrink) |
| void | HintFadeOut (Widget widget, float delayFade, float delayShrink) |
| Hide hint with fadeout. | |
| void | HintShrink (Widget widget, float delayShrink) |
| Hide hint with fadeout. | |
| void | HintHide (Widget widget) |
| Hide hint with fadeout. | |
| void | SetOffsetY (float offset=-1) |
| Set available actions layout y position. | |
| void | SetAdditionalOffsetY (float offset) |
| void | ApplyOffsets () |
| override event void | DisplayStartDraw (IEntity owner) |
| override event void | DisplayStopDraw (IEntity owner) |
| override event void | DisplayInit (IEntity owner) |
| void | OnSettingsMenuClosed (ChimeraMenuBase menu) |
| void | OnGamepadDeviceChanged (bool isUsingGamepad) |
| void | OnSlotUIResize () |
| void | ApplyLayoutBehavior () |
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Definition at line 693 of file SCR_AvailableActionsDisplay.c.
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Definition at line 579 of file SCR_AvailableActionsDisplay.c.
| class SCR_AvailableActionContext Attribute | ( | "" | , |
| UIWidgets. | Object, | ||
| "List of all actions to process at any given | moment, | ||
| these are filtered and available ones are displayed" | ) |
List of all actions to process at any given moment, these are filtered and available ones are displayed.
Definition at line 380 of file SCR_AvailableActionsDisplay.c.
Definition at line 511 of file SCR_AvailableActionsDisplay.c.
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Definition at line 634 of file SCR_AvailableActionsDisplay.c.
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Definition at line 589 of file SCR_AvailableActionsDisplay.c.
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Definition at line 626 of file SCR_AvailableActionsDisplay.c.
Definition at line 412 of file SCR_AvailableActionsDisplay.c.
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Definition at line 39 of file SCR_AvailableActionsDisplay.c.
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Go through the list of passed in action names of inActions and populate the outActions list with actions that are currently active (available) Returns count of available actions or -1 in case of error
Definition at line 342 of file SCR_AvailableActionsDisplay.c.
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Definition at line 47 of file SCR_AvailableActionsDisplay.c.
Hide hint with fadeout.
Definition at line 529 of file SCR_AvailableActionsDisplay.c.
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Hide hint with fadeout.
Definition at line 550 of file SCR_AvailableActionsDisplay.c.
Hide hint with fadeout.
Definition at line 541 of file SCR_AvailableActionsDisplay.c.
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Definition at line 56 of file SCR_AvailableActionsDisplay.c.
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returns true if action display is currently counting down twords its delayed fade in or out
Definition at line 104 of file SCR_AvailableActionsDisplay.c.
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Callback method that is triggered when player switches to or from using gamepad as his input device
| [in] | isUsingGamepad |
Definition at line 666 of file SCR_AvailableActionsDisplay.c.
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Callback method that is triggered when some menu is closed
| [in] | menu | that was closed |
Definition at line 657 of file SCR_AvailableActionsDisplay.c.
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Definition at line 677 of file SCR_AvailableActionsDisplay.c.
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Reset fade in and fade out timers to their default values.
Definition at line 111 of file SCR_AvailableActionsDisplay.c.
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Definition at line 571 of file SCR_AvailableActionsDisplay.c.
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Set available actions layout y position.
Definition at line 557 of file SCR_AvailableActionsDisplay.c.
Definition at line 27 of file SCR_AvailableActionsDisplay.c.
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Definition at line 401 of file SCR_AvailableActionsDisplay.c.
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Definition at line 1 of file SendGoalMessage.c.
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Definition at line 332 of file SCR_AvailableActionsDisplay.c.
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This values are used to determine how many actions fit in the available space. (Space / devider = MaxActions).
Definition at line 328 of file SCR_AvailableActionsDisplay.c.
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Definition at line 329 of file SCR_AvailableActionsDisplay.c.
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Definition at line 331 of file SCR_AvailableActionsDisplay.c.
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Definition at line 283 of file SCR_AvailableActionsDisplay.c.
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Definition at line 10 of file SCR_AvailableActionsDisplay.c.
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List of available action widget containers.
Definition at line 298 of file SCR_AvailableActionsDisplay.c.
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Definition at line 1 of file SCR_AvailableActionsDisplay.c.
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If user changed keybing then it should force update of hints.
Definition at line 310 of file SCR_AvailableActionsDisplay.c.
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Game settings.
Definition at line 307 of file SCR_AvailableActionsDisplay.c.
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Definition at line 316 of file SCR_AvailableActionsDisplay.c.
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Definition at line 313 of file SCR_AvailableActionsDisplay.c.
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Definition at line 280 of file SCR_AvailableActionsDisplay.c.
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Timer for fetching data limitation.
Definition at line 321 of file SCR_AvailableActionsDisplay.c.
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Definition at line 277 of file SCR_AvailableActionsDisplay.c.
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Definition at line 24 of file SCR_AvailableActionsDisplay.c.
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Definition at line 279 of file SCR_AvailableActionsDisplay.c.
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Definition at line 23 of file SCR_AvailableActionsDisplay.c.
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Definition at line 318 of file SCR_AvailableActionsDisplay.c.
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Definition at line 292 of file SCR_AvailableActionsDisplay.c.
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Definition at line 289 of file SCR_AvailableActionsDisplay.c.
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Definition at line 286 of file SCR_AvailableActionsDisplay.c.
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Amount of previously shown widgets.
Definition at line 304 of file SCR_AvailableActionsDisplay.c.
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Default values for how many large / medium buttons will be displayed before they switch to a smaller one. (This gets overritten by the SlotSize calculation).
Definition at line 324 of file SCR_AvailableActionsDisplay.c.
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Definition at line 325 of file SCR_AvailableActionsDisplay.c.
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Definition at line 4 of file SCR_AvailableActionsDisplay.c.
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Definition at line 7 of file SCR_AvailableActionsDisplay.c.
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Definition at line 16 of file SCR_AvailableActionsDisplay.c.
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Definition at line 274 of file SCR_AvailableActionsDisplay.c.
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Definition at line 317 of file SCR_AvailableActionsDisplay.c.
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Definition at line 19 of file SCR_AvailableActionsDisplay.c.
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Definition at line 13 of file SCR_AvailableActionsDisplay.c.
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Layout widget in root or null if new.
Definition at line 301 of file SCR_AvailableActionsDisplay.c.
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Definition at line 21 of file SCR_AvailableActionsDisplay.c.
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Definition at line 333 of file SCR_AvailableActionsDisplay.c.
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Count of maximum elements that will be pre-cached.
Definition at line 295 of file SCR_AvailableActionsDisplay.c.