Arma Reforger Explorer
1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
Toggle main menu visibility
Loading...
Searching...
No Matches
SCR_CampaignBuildingCloseHintCondition.c
Go to the documentation of this file.
1
[
BaseContainerProps
(), SCR_BaseContainerHintCondition()]
2
class
SCR_CampaignBuildingCloseHintCondition
:
SCR_BaseEditorHintCondition
3
{
4
//------------------------------------------------------------------------------------------------
5
override
protected
void
OnExitConditionEditor
(
SCR_EditorManagerEntity
editorManager)
6
{
7
// Call later because closing editor might hide the hint.
8
GetGame
().GetCallqueue().CallLater(
Activate
, 100,
false
);
9
}
10
}
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_EditorManagerEntity
void SCR_EditorManagerEntity(IEntitySource src, IEntity parent)
Definition
SCR_EditorManagerEntity.c:2211
SCR_BaseEditorHintCondition
Definition
SCR_BaseEditorHintCondition.c:3
SCR_BaseHintCondition::Activate
void Activate()
Definition
SCR_BaseHintCondition.c:11
SCR_CampaignBuildingCloseHintCondition
Definition
SCR_CampaignBuildingCloseHintCondition.c:3
SCR_CampaignBuildingCloseHintCondition::OnExitConditionEditor
void OnExitConditionEditor(SCR_EditorManagerEntity editorManager)
Definition
SCR_CampaignBuildingCloseHintCondition.c:5
scripts
Game
Components
Hints
HintConditions
SCR_CampaignBuildingCloseHintCondition.c
Generated by
1.17.0