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SCR_CampaignSupplyRestrictedSpawnPoint.c
Go to the documentation of this file.
1
class
SCR_CampaignSupplyRestrictedSpawnPointClass
:
SCR_SpawnPointClass
2
{
3
4
}
5
6
class
SCR_CampaignSupplyRestrictedSpawnPoint :
SCR_SpawnPoint
7
{
8
//------------------------------------------------------------------------------------------------
11
override
bool
CanReserveFor_S
(
int
playerId, out
SCR_ESpawnResult
result =
SCR_ESpawnResult
.SPAWN_NOT_ALLOWED)
12
{
13
if
(!super.CanReserveFor_S(playerId, result))
14
return
false
;
15
16
IEntity
playerController =
GetGame
().GetPlayerManager().GetPlayerController(playerId);
17
if
(!playerController)
18
return
false
;
19
20
SCR_PlayerLoadoutComponent
loadoutComp =
SCR_PlayerLoadoutComponent
.Cast(playerController.
FindComponent
(
SCR_PlayerLoadoutComponent
));
21
if
(!loadoutComp)
22
return
false
;
23
24
SCR_PlayerArsenalLoadout
loadout
=
SCR_PlayerArsenalLoadout
.Cast(loadoutComp.
GetLoadout
());
25
if
(
loadout
)
26
{
27
result =
SCR_ESpawnResult
.NOT_ALLOWED_CUSTOM_LOADOUT;
28
return
false
;
29
}
30
31
SCR_ResourceComponent resourceComp;
32
SCR_CampaignMilitaryBaseComponent
base
;
33
float
spawnSupplyCost = SCR_ArsenalManagerComponent.GetLoadoutCalculatedSupplyCost(loadoutComp.
GetLoadout
(),
false
, playerId, null,
this
,
base
, resourceComp);
34
35
if
(!resourceComp ||
base
)
36
return
false
;
37
38
SCR_ResourceConsumer resourceConsumer = resourceComp.GetConsumer(
EResourceGeneratorID
.DEFAULT,
EResourceType
.SUPPLIES);
39
if
(!resourceConsumer)
40
return
false
;
41
42
SCR_ResourceConsumtionResponse
consumerResponse = resourceConsumer.RequestAvailability(spawnSupplyCost);
43
44
if
(consumerResponse.GetReason() ==
EResourceReason
.SUFFICIENT)
45
{
46
result =
SCR_ESpawnResult
.OK;
47
return
true
;
48
}
49
50
result =
SCR_ESpawnResult
.NOT_ALLOWED_NOT_ENOUGH_SUPPLIES;
51
return
false
;
52
53
}
54
55
}
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
loadout
string loadout
Definition
SCR_ArsenalManagerComponent.c:0
SCR_ESpawnResult
SCR_ESpawnResult
Definition
SCR_ESpawnResult.c:9
base
around base
Definition
SCR_HoldCampaignMilitaryBaseTaskEntity.c:9
SCR_ResourceConsumtionResponse
void SCR_ResourceConsumtionResponse(float availableResource=0, float resourceMultiplier=0, float range=0, EResourceReason reasonCode=EResourceReason.UNAVAILABLE)
Definition
SCR_ResourceConsumtionResponse.c:17
EResourceReason
EResourceReason
Definition
SCR_ResourceConsumtionResponse.c:2
EResourceType
EResourceType
Definition
SCR_ResourceContainer.c:2
EResourceGeneratorID
EResourceGeneratorID
Definition
SCR_ResourceGenerator.c:2
IEntity
Definition
IEntity.c:13
IEntity::FindComponent
proto external Managed FindComponent(typename typeName)
SCR_CampaignSupplyRestrictedSpawnPointClass
Definition
SCR_CampaignSupplyRestrictedSpawnPoint.c:2
SCR_PlayerArsenalLoadout
Definition
SCR_PlayerArsenalLoadout.c:3
SCR_PlayerLoadoutComponent
Definition
SCR_PlayerLoadoutComponent.c:17
SCR_PlayerLoadoutComponent::GetLoadout
SCR_BasePlayerLoadout GetLoadout()
Definition
SCR_PlayerLoadoutComponent.c:57
SCR_SpawnPointClass
Definition
SCR_SpawnPoint.c:3
SCR_SpawnPoint
Spawn point entity defines positions on which players can possibly spawn.
Definition
SCR_SpawnPoint.c:28
SCR_SpawnPoint::CanReserveFor_S
bool CanReserveFor_S(int playerId, out SCR_ESpawnResult result=SCR_ESpawnResult.SPAWN_NOT_ALLOWED)
Definition
SCR_SpawnPoint.c:191
scripts
Game
Campaign
SCR_CampaignSupplyRestrictedSpawnPoint.c
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1.17.0