Arma Reforger Explorer
1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
Toggle main menu visibility
Loading...
Searching...
No Matches
SCR_CharacterEditableEntityUIComponent.c
Go to the documentation of this file.
1
class
SCR_CharacterEditableEntityUIComponent
:
SCR_CustomEditableEntityUIComponent
2
{
3
[
Attribute
(uiwidget:
UIWidgets
.ResourcePickerThumbnail,
params
:
"edds"
)]
4
protected
ResourceName
m_PlayerIcon
;
5
6
//------------------------------------------------------------------------------------------------
7
override
void
OnInit
(
SCR_EditableEntityComponent
entity,
SCR_UIInfo
info,
SCR_EditableEntityBaseSlotUIComponent
slot)
8
{
9
if
(entity && entity.
HasEntityState
(
EEditableEntityState
.PLAYER))
10
{
11
ImageWidget
iconWidget =
ImageWidget
.Cast(
GetWidget
().FindAnyWidget(
m_sIconWidgetName
));
12
iconWidget.LoadImageTexture(0,
m_PlayerIcon
);
13
}
14
else
15
{
16
super.OnInit(entity, info, slot);
17
}
18
}
19
}
params
category params
Definition
SCR_SpherePointGeneratorPreviewComponent.c:21
GetWidget
Widget GetWidget()
Definition
SCR_VonDisplay.c:162
ImageWidget
Definition
ImageWidget.c:13
ResourceName
Definition
ResourceName.c:13
SCR_CharacterEditableEntityUIComponent
Definition
SCR_CharacterEditableEntityUIComponent.c:2
SCR_CharacterEditableEntityUIComponent::m_PlayerIcon
ResourceName m_PlayerIcon
Definition
SCR_CharacterEditableEntityUIComponent.c:4
SCR_CharacterEditableEntityUIComponent::OnInit
override void OnInit(SCR_EditableEntityComponent entity, SCR_UIInfo info, SCR_EditableEntityBaseSlotUIComponent slot)
Definition
SCR_CharacterEditableEntityUIComponent.c:7
SCR_CustomEditableEntityUIComponent
Definition
SCR_CustomEditableEntityUIComponent.c:2
SCR_CustomEditableEntityUIComponent::m_sIconWidgetName
string m_sIconWidgetName
Definition
SCR_CustomEditableEntityUIComponent.c:4
SCR_EditableEntityBaseSlotUIComponent
Definition
SCR_EditableEntityBaseSlotUIComponent.c:7
SCR_EditableEntityComponent
Definition
SCR_EditableEntityComponent.c:14
SCR_EditableEntityComponent::HasEntityState
bool HasEntityState(EEditableEntityState state)
Definition
SCR_EditableEntityComponent.c:1590
SCR_UIInfo
Definition
SCR_UIInfo.c:8
UIWidgets
Definition
attributes.c:40
EEditableEntityState
EEditableEntityState
Definition
EEditableEntityState.c:38
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
Editor
UI
Components
EditableEntities
SCR_CharacterEditableEntityUIComponent.c
Generated by
1.17.0