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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Protected Member Functions | |
| bool | IsEmpty () |
| SCR_EditableEntityComponent | GetEntity () |
| Widget | CreateWidget (SCR_EditableEntityUIInfo info, SCR_EntitiesEditorUIRule rule) |
| Widget | CreateWidget (SCR_EditableEntityComponent entity, SCR_EntitiesEditorUIRule rule) |
| Widget | CreateWidget (SCR_EditableEntityComponent entity, ResourceName layout) |
| Widget | CreateWidgetForEntity (SCR_EditableEntityComponent entity, SCR_EntitiesEditorUIRule rule, ResourceName layout) |
| SCR_BaseEditableEntityUIComponent | CreateWidgetFromLayout (ResourceName layout) |
| void | DeleteWidget (SCR_EntitiesEditorUIRule rule) |
| void | SetFactionColor () |
| void | RefreshSlot () |
| void | ResetSlot () |
| vector | UpdateSlot (int screenW, int screenH, vector posCenter, vector posCam) |
| void | InitSlot (SCR_EditableEntityComponent entity) |
| void | DeleteSlot () |
| bool | IsPreview () |
| Widget | GetWidget () |
| override void | HandlerAttached (Widget w) |
Protected Attributes | |
| Widget | m_Widget |
| SCR_EditableEntityComponent | m_Entity |
| ref map< SCR_EntitiesEditorUIRule, SCR_BaseEditableEntityUIComponent > | m_EntityWidgets = new map<SCR_EntitiesEditorUIRule, SCR_BaseEditableEntityUIComponent>() |
Slot for icons representing editable entity. One exists for every visible editable entity. Attached to Frame widget inside of which icon widgets are created (one for each active SCR_EntitiesEditorUIRule).
Definition at line 6 of file SCR_EditableEntityBaseSlotUIComponent.c.
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Create icon from editable entity and layout path.
| [in] | entity | Editable entity \rule layout Path to the layout |
Definition at line 60 of file SCR_EditableEntityBaseSlotUIComponent.c.
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Create icon from editable entity and a rule.
| [in] | entity | Editable entity \rule Visualisation rule |
Definition at line 47 of file SCR_EditableEntityBaseSlotUIComponent.c.
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Create icon from UI info and a rule.
| [in] | info | UI info representing the entity \rule Visualisation rule |
Definition at line 33 of file SCR_EditableEntityBaseSlotUIComponent.c.
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Definition at line 66 of file SCR_EditableEntityBaseSlotUIComponent.c.
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Definition at line 83 of file SCR_EditableEntityBaseSlotUIComponent.c.
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Definition at line 194 of file SCR_EditableEntityBaseSlotUIComponent.c.
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| [in] | rule |
Definition at line 108 of file SCR_EditableEntityBaseSlotUIComponent.c.
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Get entity this slot represents.
Definition at line 23 of file SCR_EditableEntityBaseSlotUIComponent.c.
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Definition at line 222 of file SCR_EditableEntityBaseSlotUIComponent.c.
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Definition at line 228 of file SCR_EditableEntityBaseSlotUIComponent.c.
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| [in] | entity |
Definition at line 174 of file SCR_EditableEntityBaseSlotUIComponent.c.
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Check if the slot is empty, i.e., doesn't contain icons for any rule.
Definition at line 15 of file SCR_EditableEntityBaseSlotUIComponent.c.
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Definition at line 215 of file SCR_EditableEntityBaseSlotUIComponent.c.
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Definition at line 137 of file SCR_EditableEntityBaseSlotUIComponent.c.
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Definition at line 148 of file SCR_EditableEntityBaseSlotUIComponent.c.
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Definition at line 119 of file SCR_EditableEntityBaseSlotUIComponent.c.
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| [in] | screenW | |
| [in] | screenH | |
| [in] | posCenter | |
| [in] | posCam |
Definition at line 166 of file SCR_EditableEntityBaseSlotUIComponent.c.
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Definition at line 9 of file SCR_EditableEntityBaseSlotUIComponent.c.
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Definition at line 10 of file SCR_EditableEntityBaseSlotUIComponent.c.
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Definition at line 8 of file SCR_EditableEntityBaseSlotUIComponent.c.