7 [
Attribute(defvalue:
"MenuContext",
desc:
"Context which will block out character movement context debug menu entry for character movement in camera is disabled.")]
8 protected string m_sBlockingContext;
13 if (DiagMenu.GetValue(
SCR_DebugMenuID.DEBUGUI_MANUAL_CAMERA_CONTROL_PLAYER))
16 param.isManualInputEnabled =
false;
26 override bool EOnCameraInit()
28 DiagMenu.RegisterBool(
SCR_DebugMenuID.DEBUGUI_MANUAL_CAMERA_CONTROL_PLAYER,
"",
"Control player",
"Manual Camera",
false);
33 override void EOnCameraExit()
35 DiagMenu.Unregister(
SCR_DebugMenuID.DEBUGUI_MANUAL_CAMERA_CONTROL_PLAYER);