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SCR_DeployablePlaceableItemComponent.c
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1
[
EntityEditorProps
(
category
:
"GameScripted/Components"
, description:
""
)]
2
class
SCR_DeployablePlaceableItemComponentClass
:
SCR_PlaceableItemComponentClass
3
{
4
}
5
6
class
SCR_DeployablePlaceableItemComponent : SCR_PlaceableItemComponent
7
{
9
protected
SCR_CampaignBuildingGadgetToolComponent
m_PlacingGadget
;
10
11
//------------------------------------------------------------------------------------------------
13
void
SetPlacingGadget
(SCR_CampaignBuildingGadgetToolComponent gadget)
14
{
15
m_PlacingGadget
= gadget;
16
}
17
18
//------------------------------------------------------------------------------------------------
19
override
bool
GetForwardAwayFromPlayer
()
20
{
21
if
(!
m_PlacingGadget
)
22
return
super.GetForwardAwayFromPlayer();
23
24
SCR_MultiPartDeployableItemComponent deployableComp =
m_PlacingGadget
.GetCurrentlyHandledComponent();
25
if
(deployableComp)
26
return
!deployableComp.GetFrontTowardPlayer();
27
28
return
super.GetForwardAwayFromPlayer();
29
}
30
31
//------------------------------------------------------------------------------------------------
32
override
float
GetMaxAllowedTilt
()
33
{
34
if
(!
m_PlacingGadget
)
35
return
super.GetMaxAllowedTilt();
36
37
return
m_PlacingGadget
.GetMaxAllowedTilt();
38
}
39
40
//------------------------------------------------------------------------------------------------
41
override
bool
OverrideIsSurfaceValid
(notnull
SCR_ItemPlacementComponent
caller, out
ENotification
cantPlaceReason,
IEntity
surfaceEnt,
vector
worldPosition,
vector
surfaceNorm,
int
nodeIndex,
int
colliderIndex,
SurfaceProperties
surfaceProps,
string
surfaceMaterial,
string
colliderName)
42
{
43
if
(!
m_PlacingGadget
)
44
return
false
;
45
46
return
m_PlacingGadget
.ValidateSurface(caller, cantPlaceReason, surfaceEnt, worldPosition, surfaceNorm, nodeIndex, colliderIndex, surfaceProps, surfaceMaterial, colliderName);
47
}
48
49
//------------------------------------------------------------------------------------------------
50
override
bool
OverrideSpaceValidation
(notnull
SCR_ItemPlacementComponent
caller, inout
vector
transform[4], out
ENotification
cantPlaceReason)
51
{
52
if
(!
m_PlacingGadget
)
53
return
false
;
54
55
return
m_PlacingGadget
.ValidateSpace(caller, transform, cantPlaceReason);
56
}
57
58
//------------------------------------------------------------------------------------------------
59
override
void
OverridePreviewTransform
(notnull
SCR_ItemPlacementComponent
caller, inout
vector
transform[4])
60
{
61
if
(!
m_PlacingGadget
)
62
return
;
63
64
return
m_PlacingGadget
.OverridePreviewTransform(caller, transform);
65
}
66
67
//------------------------------------------------------------------------------------------------
68
override
bool
OverrideStartPlaceAction
(notnull
SCR_ItemPlacementComponent
caller, out
bool
skipItemUsage =
false
)
69
{
70
if
(!
m_PlacingGadget
)
71
return
false
;
72
73
m_PlacingGadget
.OnItemPlacementStart(caller);
74
skipItemUsage =
true
;
75
return
true
;
76
}
77
78
//------------------------------------------------------------------------------------------------
79
override
bool
OverrideOnPlacingEnded
(notnull
SCR_ItemPlacementComponent
caller)
80
{
81
return
true
;
82
}
83
84
//------------------------------------------------------------------------------------------------
85
override
void
OverrideAfterItemPlaced
(notnull
SCR_ItemPlacementComponent
caller, notnull
IEntity
item,
bool
success,
bool
equipNext)
86
{
87
if
(!
m_PlacingGadget
)
88
return
;
89
90
m_PlacingGadget
.OnAfterItemPlaced(caller, item, success, equipNext);
91
m_PlacingGadget
= null;
92
}
93
94
//------------------------------------------------------------------------------------------------
95
override
bool
OverrideAutoEquipMechanism
(out
ScriptedInventoryOperationCallback
callBackHolder, notnull
SCR_ItemPlacementComponent
caller,
IEntity
placedItem,
bool
autoEquipNext)
96
{
97
AfterItemPlacedInvoker
invoker =
new
AfterItemPlacedInvoker
();
98
invoker.Insert(
OverrideAfterItemPlaced
);
99
callBackHolder =
new
SCR_PlacementInventoryOperationCallback
(invoker, caller, placedItem, autoEquipNext);
100
return
true
;
101
}
102
}
ENotification
ENotification
Definition
ENotification.c:5
OverridePreviewTransform
void OverridePreviewTransform(notnull SCR_ItemPlacementComponent caller, inout vector transform[4])
Definition
SCR_CampaignBuildingGadgetToolComponent.c:692
GetMaxAllowedTilt
float GetMaxAllowedTilt()
Definition
SCR_CampaignBuildingGadgetToolComponent.c:616
EntityEditorProps
enum SCR_ECompassType EntityEditorProps(category:"GameScripted/Gadgets", description:"Compass", color:"0 0 255 255")
Prefab data class for compass component.
Definition
SCR_CompassComponent.c:10
OverrideIsSurfaceValid
override bool OverrideIsSurfaceValid(notnull SCR_ItemPlacementComponent caller, out ENotification cantPlaceReason, IEntity surfaceEnt, vector worldPosition, vector surfaceNorm, int nodeIndex, int colliderIndex, SurfaceProperties surfaceProps, string surfaceMaterial, string colliderName)
Definition
SCR_DeployablePlaceableItemComponent.c:41
OverrideAutoEquipMechanism
override bool OverrideAutoEquipMechanism(out ScriptedInventoryOperationCallback callBackHolder, notnull SCR_ItemPlacementComponent caller, IEntity placedItem, bool autoEquipNext)
Definition
SCR_DeployablePlaceableItemComponent.c:95
OverrideSpaceValidation
override bool OverrideSpaceValidation(notnull SCR_ItemPlacementComponent caller, inout vector transform[4], out ENotification cantPlaceReason)
Definition
SCR_DeployablePlaceableItemComponent.c:50
SetPlacingGadget
void SetPlacingGadget(SCR_CampaignBuildingGadgetToolComponent gadget)
Definition
SCR_DeployablePlaceableItemComponent.c:13
OverrideStartPlaceAction
override bool OverrideStartPlaceAction(notnull SCR_ItemPlacementComponent caller, out bool skipItemUsage=false)
Definition
SCR_DeployablePlaceableItemComponent.c:68
OverrideOnPlacingEnded
override bool OverrideOnPlacingEnded(notnull SCR_ItemPlacementComponent caller)
Definition
SCR_DeployablePlaceableItemComponent.c:79
m_PlacingGadget
SCR_DeployablePlaceableItemComponentClass m_PlacingGadget
Gadget which is used to place this item, this will automatically reset when this item will be placed ...
GetForwardAwayFromPlayer
override bool GetForwardAwayFromPlayer()
Definition
SCR_DeployablePlaceableItemComponent.c:19
OverrideAfterItemPlaced
override void OverrideAfterItemPlaced(notnull SCR_ItemPlacementComponent caller, notnull IEntity item, bool success, bool equipNext)
Definition
SCR_DeployablePlaceableItemComponent.c:85
SCR_ItemPlacementComponent
void SCR_ItemPlacementComponent(IEntityComponentSource src, IEntity ent, IEntity parent)
Definition
SCR_ItemPlacementComponent.c:999
AfterItemPlacedInvoker
ScriptInvokerBase< AfterItemPlacementRequestedCallback > AfterItemPlacedInvoker
Definition
SCR_PlacementInventoryOperationCallback.c:3
category
params category
Definition
SCR_VehicleDamageManagerComponent.c:302
IEntity
Definition
IEntity.c:13
SCR_DeployablePlaceableItemComponentClass
Definition
SCR_DeployablePlaceableItemComponent.c:3
SCR_PlaceableItemComponentClass
Definition
SCR_PlaceableItemComponent.c:3
SCR_PlacementInventoryOperationCallback
Definition
SCR_PlacementInventoryOperationCallback.c:6
ScriptedInventoryOperationCallback
Definition
ScriptedInventoryOperationCallback.c:13
SurfaceProperties
Definition
SurfaceProperties.c:16
vector
Definition
vector.c:13
scripts
Game
Components
SCR_DeployablePlaceableItemComponent.c
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