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SCR_DestructionData.c
Go to the documentation of this file.
1
class
SCR_DestructionData
:
BaseDestructibleData
2
{
3
float
m_fHitDamage;
4
EDamageType
m_eDamageType;
5
vector
m_vHitPosition;
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vector
m_vHitDirection;
//Normalized
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vector
m_vHitNormal;
//Normalized
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bool
m_bTotalDestruction;
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int
m_iPreviousPhase;
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const
int
MAX_PHASES_BIT_SIZE = 4;
// Max 16 phases are supported now = 4 bits
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13
//------------------------------------------------------------------------------------------------
17
void
SaveNormalizedVector(ScriptBitWriter w,
vector
norm)
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{
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w.WriteHalf(norm[0]);
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w.WriteHalf(norm[1]);
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w.WriteHalf(norm[2]);
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}
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//------------------------------------------------------------------------------------------------
28
void
LoadNormalizedVector(
ScriptBitReader
r, out
vector
norm)
29
{
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float
x;
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float
y;
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float
z;
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r.ReadHalf(x);
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r.ReadHalf(y);
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r.ReadHalf(z);
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norm = {x,y,z};
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}
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//------------------------------------------------------------------------------------------------
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bool
Save(ScriptBitWriter w)
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{
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SaveNormalizedVector(w, m_vHitDirection);
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w.WriteFloat(m_fHitDamage);
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SaveNormalizedVector(w, m_vHitNormal);
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w.WriteInt(m_eDamageType);
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w.WriteVector(m_vHitPosition);
// Maybe we should make this relative to the entity, so it's smaller numbers and we can also write it as half
53
w.WriteBool(m_bTotalDestruction);
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w.WriteInt(m_iPreviousPhase);
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return
true
;
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}
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//------------------------------------------------------------------------------------------------
63
bool
Load
(
ScriptBitReader
r)
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{
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LoadNormalizedVector(r, m_vHitDirection);
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r.ReadFloat(m_fHitDamage);
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LoadNormalizedVector(r, m_vHitNormal);
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r.ReadInt(m_eDamageType);
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r.ReadVector(m_vHitPosition);
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r.ReadBool(m_bTotalDestruction);
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r.ReadInt(m_iPreviousPhase);
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return
true
;
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}
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}
BaseDestructibleData
Definition
BaseDestructibleData.c:13
SCR_DestructionData
Definition
SCR_DestructionData.c:2
ScriptBitReader
Definition
EnNetwork.c:199
vector
Definition
vector.c:13
Load
void Load()
Definition
gameLib.c:220
EDamageType
EDamageType
Definition
EDamageType.c:13
scripts
Game
Destruction
SCR_DestructionData.c
Generated by
1.17.0