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1.7.0.54
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SCR_DestructionHeatmapEntry.c
Go to the documentation of this file.
1
class
SCR_DestructionHeatmapEntry
:
DestructionHeatmapEntry
2
{
3
//static SCR_DebugShapeManager = new SCR_DebugShapeManager;
4
event
override
void
OnDiag()
5
{
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#ifndef ENABLE_DIAG
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return
;
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#endif
9
10
// might want to change colors based on category type.
11
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vector
mins = GetMins();
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vector
maxs = GetMaxs();
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Shape
box =
Shape
.Create(
ShapeType
.BBOX, 0x30ff0000,
ShapeFlags
.TRANSP |
ShapeFlags
.NOZWRITE |
ShapeFlags
.ADDITIVE |
ShapeFlags
.ONCE, mins, maxs);
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}
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}
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DestructionHeatmapEntry
Definition
DestructionHeatmapEntry.c:13
SCR_DestructionHeatmapEntry
Definition
SCR_DestructionHeatmapEntry.c:2
Shape
Instance of created debug visualizer.
Definition
Shape.c:14
vector
Definition
vector.c:13
ShapeType
ShapeType
Definition
ShapeType.c:13
ShapeFlags
ShapeFlags
Definition
ShapeFlags.c:13
scripts
Game
Destruction
SCR_DestructionHeatmapEntry.c
Generated by
1.17.0