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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
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| class | SCR_EditableCharacterComponentClass |
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| SCR_EditableCharacterComponentClass | m_Agent |
| Special configuration for editable character. | |
| AIControlComponent | m_AgentControlComponent |
| float | m_fPlayerDrawDistance |
| ref ScriptInvoker | m_OnUIRefresh = new ScriptInvoker() |
| ref ScriptInvoker | Event_OnCharacterMovedInVehicle = new ScriptInvoker() |
| ref ScriptInvokerEntity | m_OnDestroyed |
| int | m_inDeadPlayerID |
| bool | m_bIsPlayerPending |
| bool | m_bShouldRecalculateDrawDistance |
| ref array< ECompartmentType > | m_aForceVehicleCompartments |
| Authority only, Allows character to be forced into a specific vehicle position and will delete it if failed. | |
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Add useable vehicle to group which registers the vehicle to the group. Call on server.
| vehicle |
Definition at line 599 of file SCR_EditableCharacterComponent.c.
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Create a new group and add the character to the group (Server only)
Definition at line 88 of file SCR_EditableCharacterComponent.c.
Definition at line 195 of file SCR_EditableCharacterComponent.c.
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Definition at line 732 of file SCR_EditableCharacterComponent.c.
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Definition at line 762 of file SCR_EditableCharacterComponent.c.
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Definition at line 331 of file SCR_EditableCharacterComponent.c.
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Get AI agent of the character.
Definition at line 59 of file SCR_EditableCharacterComponent.c.
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Definition at line 563 of file SCR_EditableCharacterComponent.c.
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Definition at line 557 of file SCR_EditableCharacterComponent.c.
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Definition at line 579 of file SCR_EditableCharacterComponent.c.
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Definition at line 524 of file SCR_EditableCharacterComponent.c.
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Definition at line 51 of file SCR_EditableCharacterComponent.c.
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Definition at line 692 of file SCR_EditableCharacterComponent.c.
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Get event called when character is moved in the vehicle by GM and systems Called only on server. Invoker params are: this character, IEntity vehicle. This is null if moving in vehicle failed
Definition at line 69 of file SCR_EditableCharacterComponent.c.
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Get event called when character destroyed
Definition at line 77 of file SCR_EditableCharacterComponent.c.
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Definition at line 551 of file SCR_EditableCharacterComponent.c.
Definition at line 503 of file SCR_EditableCharacterComponent.c.
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Definition at line 515 of file SCR_EditableCharacterComponent.c.
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Definition at line 569 of file SCR_EditableCharacterComponent.c.
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Definition at line 161 of file SCR_EditableCharacterComponent.c.
Definition at line 146 of file SCR_EditableCharacterComponent.c.
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Check if character is Player or Possessed by a player
Definition at line 174 of file SCR_EditableCharacterComponent.c.
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Called by SCR_EditableGroupComponent when faction is changed.
Definition at line 225 of file SCR_EditableCharacterComponent.c.
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Definition at line 180 of file SCR_EditableCharacterComponent.c.
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Definition at line 345 of file SCR_EditableCharacterComponent.c.
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| [in] | compartmentEntity |
Definition at line 719 of file SCR_EditableCharacterComponent.c.
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| [in] | compartmentEntity |
Definition at line 726 of file SCR_EditableCharacterComponent.c.
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Called when character was moved by Parent (aka when in vehicle) Checks if player controlled and if Owned by local player. If true shows feedback
Definition at line 274 of file SCR_EditableCharacterComponent.c.
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Definition at line 251 of file SCR_EditableCharacterComponent.c.
Remove useable vehicle from group which unregisters the vehicle from the group. Call on server. NOTE: If All characters of a group are told to exit the vehicle at the same time and checkIfVehicleStillUsed is true, then the function will think the vehicle is still in use by the group!
| vehicle | IEntity vehicle |
| checkIfVehicleStillUsed |
Definition at line 624 of file SCR_EditableCharacterComponent.c.
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| [in] | playerId |
Definition at line 38 of file SCR_EditableCharacterComponent.c.
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Definition at line 304 of file SCR_EditableCharacterComponent.c.
Definition at line 471 of file SCR_EditableCharacterComponent.c.
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Definition at line 242 of file SCR_EditableCharacterComponent.c.
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Definition at line 282 of file SCR_EditableCharacterComponent.c.
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Definition at line 293 of file SCR_EditableCharacterComponent.c.
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Definition at line 844 of file SCR_EditableCharacterComponent.c.
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Definition at line 24 of file SCR_EditableCharacterComponent.c.
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Authority only, Allows character to be forced into a specific vehicle position and will delete it if failed.
Definition at line 34 of file SCR_EditableCharacterComponent.c.
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Definition at line 21 of file SCR_EditableCharacterComponent.c.
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Definition at line 29 of file SCR_EditableCharacterComponent.c.
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Definition at line 31 of file SCR_EditableCharacterComponent.c.
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Definition at line 22 of file SCR_EditableCharacterComponent.c.
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Definition at line 26 of file SCR_EditableCharacterComponent.c.
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Definition at line 25 of file SCR_EditableCharacterComponent.c.
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Definition at line 23 of file SCR_EditableCharacterComponent.c.