Arma Reforger Explorer
1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
Toggle main menu visibility
Loading...
Searching...
No Matches
SCR_EditableEntityMaterialChildComponent.c
Go to the documentation of this file.
1
[
ComponentEditorProps
(
category
:
"GameScripted/Editor (Editables)"
, description:
""
)]
2
class
SCR_EditableEntityMaterialChildComponentClass
:
SCR_EditableEntityBaseChildComponentClass
3
{
4
}
5
7
9
class
SCR_EditableEntityMaterialChildComponent :
SCR_EditableEntityBaseChildComponent
10
{
11
//[Attribute()]
12
//private ref array<ref SCR_EditableEntityMaterialChildState> m_States;
13
14
[
Attribute
(
""
,
UIWidgets
.ResourcePickerThumbnail,
""
,
"emat"
)]
15
private
ResourceName
m_DefaultMaterial;
16
17
[
Attribute
(
""
,
UIWidgets
.ResourcePickerThumbnail,
""
,
"emat"
)]
18
private
ResourceName
m_StateMaterial;
19
20
//------------------------------------------------------------------------------------------------
21
protected
void
SetMaterial
(
ResourceName
material)
22
{
23
if
(!
m_Owner
)
24
return
;
25
26
SCR_VirtualAreaEntity
area =
SCR_VirtualAreaEntity
.Cast(
m_Owner
);
27
if
(area)
28
{
29
area.SetMaterial(material);
30
return
;
31
}
32
VObject
obj =
m_Owner
.GetVObject();
33
string
remap =
""
;
34
string
materials[256];
35
int
numMats = obj.GetMaterials(materials);
36
for
(
int
i = 0; i < numMats; i++)
37
{
38
remap +=
string
.Format(
"$remap '%1' '%2';"
, materials[i], material);
39
}
40
m_Owner
.SetObject(obj, remap);
41
}
42
43
//------------------------------------------------------------------------------------------------
44
override
void
EOnStateChanged
(
EEditableEntityState
states,
EEditableEntityState
changedState,
bool
toSet)
45
{
46
if
((states & m_State) > 0)
47
SetMaterial
(m_StateMaterial);
48
else
49
SetMaterial
(m_DefaultMaterial);
50
}
51
52
//------------------------------------------------------------------------------------------------
53
override
void
OnPostInit
(
IEntity
owner)
54
{
55
if
(
SCR_Global
.
IsEditMode
(owner))
56
return
;
//--- Run-time only
57
58
//SetMaterial(m_DefaultMaterial);
59
UpdateFromCurrentState
();
60
}
61
}
ComponentEditorProps
enum EAIGroupCombatMode ComponentEditorProps(category:"GameScripted/AI", description:"Component for utility AI system for groups")
Definition
SCR_AIGroupUtilityComponent.c:12
m_Owner
IEntity m_Owner
Definition
SCR_CampaignServiceCompositionComponent.c:18
UpdateFromCurrentState
void UpdateFromCurrentState()
Update based on current state of editable entity.
Definition
SCR_EditableEntityBaseChildComponent.c:29
SCR_EditableEntityBaseChildComponent
void SCR_EditableEntityBaseChildComponent(IEntityComponentSource src, IEntity ent, IEntity parent)
Definition
SCR_EditableEntityBaseChildComponent.c:70
SetMaterial
void SetMaterial(ResourceName material)
Definition
SCR_EditableEntityMaterialChildComponent.c:21
category
params category
Definition
SCR_VehicleDamageManagerComponent.c:302
IEntity
Definition
IEntity.c:13
ResourceName
Definition
ResourceName.c:13
SCR_EditableEntityBaseChildComponentClass
Definition
SCR_EditableEntityBaseChildComponent.c:3
SCR_EditableEntityMaterialChildComponentClass
Definition
SCR_EditableEntityMaterialChildComponent.c:3
SCR_Global
Definition
Functions.c:7
SCR_Global::IsEditMode
static bool IsEditMode()
Definition
Functions.c:1566
SCR_VirtualAreaEntity
Definition
SCR_VirtualAreaEntity.c:7
UIWidgets
Definition
attributes.c:40
VObject
Visual object.
Definition
VObject.c:14
EOnStateChanged
void EOnStateChanged(EEditableEntityState states, EEditableEntityState changedState, bool toSet)
Definition
SCR_EditableEntityMaterialChildComponent.c:44
EEditableEntityState
EEditableEntityState
Definition
EEditableEntityState.c:38
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
OnPostInit
@ OnPostInit
Definition
SndComponentCallbacks.c:15
scripts
Game
Editor
Components
EditableEntityChild
SCR_EditableEntityMaterialChildComponent.c
Generated by
1.17.0