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SCR_EditableMineComponent.c
Go to the documentation of this file.
1
[
ComponentEditorProps
(
category
:
"GameScripted/Editor (Editables)"
, description:
""
, icon:
"WBData/ComponentEditorProps/componentEditor.png"
)]
2
class
SCR_EditableMineComponentClass
:
SCR_EditableSystemComponentClass
3
{
4
}
5
7
9
class
SCR_EditableMineComponent : SCR_EditableSystemComponent
10
{
11
//------------------------------------------------------------------------------------------------
12
override
void
OnPostInit
(
IEntity
owner)
13
{
14
super.OnPostInit(owner);
15
16
//~ Activate Mine on server one frame later so the SCR_PressureTriggerComponent can initialize
17
if
(
IsServer
())
18
GetGame
().GetCallqueue().CallLater(
ActivateMine
);
19
}
20
21
//------------------------------------------------------------------------------------------------
22
//~ Make sure the mine is activated so it explodes when a vehicle drives over it
23
protected
void
ActivateMine
()
24
{
25
if
(!
GetOwner
())
26
return
;
27
28
SCR_PressureTriggerComponent pressureTriggerComponent = SCR_PressureTriggerComponent.Cast(
GetOwner
().FindComponent(SCR_PressureTriggerComponent));
29
if
(!pressureTriggerComponent)
30
return
;
31
32
SetInstigator
(GetAuthorPlayerID());
33
pressureTriggerComponent.ActivateTrigger();
34
if
(pressureTriggerComponent.GetArmingTime() > 0)
35
pressureTriggerComponent.ResetTimeout();
36
}
37
38
//------------------------------------------------------------------------------------------------
39
override
bool
IsDestroyed
()
40
{
41
//~ If this component exists it is not destroyed
42
return
false
;
43
}
44
45
//------------------------------------------------------------------------------------------------
46
override
bool
CanDestroy
()
47
{
48
//~ If this component exists it can be destroyed
49
return
true
;
50
}
51
52
//------------------------------------------------------------------------------------------------
53
override
bool
Destroy
(
int
editorPlayerID)
54
{
55
if
(!
IsServer
())
56
return
false
;
57
58
SCR_PressureTriggerComponent pressureTriggerComponent = SCR_PressureTriggerComponent.Cast(
GetOwner
().FindComponent(SCR_PressureTriggerComponent));
59
if
(pressureTriggerComponent)
60
{
61
SetInstigator
(editorPlayerID);
62
pressureTriggerComponent.TriggerManuallyServer();
63
return
true
;
64
}
65
66
return
false
;
67
}
68
69
//------------------------------------------------------------------------------------------------
70
override
void
SetAuthor(
int
playerID)
71
{
72
super.SetAuthor(playerID);
73
74
SetInstigator
(GetAuthorPlayerID());
75
}
76
77
//------------------------------------------------------------------------------------------------
78
void
SetInstigator
(
int
playerID)
79
{
80
SCR_PressureTriggerComponent pressureTriggerComponent = SCR_PressureTriggerComponent.Cast(
GetOwner
().FindComponent(SCR_PressureTriggerComponent));
81
if
(pressureTriggerComponent)
82
pressureTriggerComponent.SetInstigator(
Instigator
.CreateInstigatorGM(playerID));
83
}
84
}
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
ComponentEditorProps
enum EAIGroupCombatMode ComponentEditorProps(category:"GameScripted/AI", description:"Component for utility AI system for groups")
Definition
SCR_AIGroupUtilityComponent.c:12
CanDestroy
override bool CanDestroy()
Definition
SCR_EditableExplosiveChargeComponent.c:61
Destroy
override bool Destroy(int editorPlayerID)
Definition
SCR_EditableExplosiveChargeComponent.c:68
IsDestroyed
override bool IsDestroyed()
Definition
SCR_EditableExplosiveChargeComponent.c:54
ActivateMine
void ActivateMine()
Definition
SCR_EditableMineComponent.c:23
SetInstigator
void SetInstigator(int playerID)
Definition
SCR_EditableMineComponent.c:78
IsServer
override bool IsServer()
Definition
SCR_NewSessionToolbarAction.c:35
category
params category
Definition
SCR_VehicleDamageManagerComponent.c:302
IEntity
Definition
IEntity.c:13
Instigator
Definition
Instigator.c:13
SCR_EditableMineComponentClass
Definition
SCR_EditableMineComponent.c:3
SCR_EditableSystemComponentClass
Definition
SCR_EditableSystemComponent.c:3
GetOwner
IEntity GetOwner()
Owner entity of the fuel tank.
Definition
SCR_FuelNode.c:128
OnPostInit
@ OnPostInit
Definition
SndComponentCallbacks.c:15
scripts
Game
Editor
Components
EditableEntity
SCR_EditableMineComponent.c
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1.17.0