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SCR_NewSessionToolbarAction.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_BaseContainerCustomTitleUIInfo
(
"m_Info"
)]
2
class
SCR_NewSessionToolbarAction
:
SCR_EditorToolbarAction
3
{
4
//------------------------------------------------------------------------------------------------
5
override
bool
IsServer
()
6
{
7
return
false
;
8
}
9
10
//------------------------------------------------------------------------------------------------
11
override
bool
CanBeShown(
SCR_EditableEntityComponent
hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities,
vector
cursorWorldPosition,
int
flags
)
12
{
13
//--- Disabled in MP, SCR_EndGameToolbarAction is used instead
14
return
!
Replication
.IsRunning();
15
}
16
17
//------------------------------------------------------------------------------------------------
18
override
bool
CanBePerformed(
SCR_EditableEntityComponent
hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities,
vector
cursorWorldPosition,
int
flags
)
19
{
20
return
CanBeShown(hoveredEntity, selectedEntities, cursorWorldPosition,
flags
);
21
}
22
23
//------------------------------------------------------------------------------------------------
24
override
void
Perform(
SCR_EditableEntityComponent
hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities,
vector
cursorWorldPosition,
int
flags
,
int
param = -1)
25
{
26
new
SCR_NewSessionDialog
();
27
}
28
}
29
30
class
SCR_NewSessionDialog
:
SCR_ConfigurableDialogUi
31
{
32
//------------------------------------------------------------------------------------------------
33
override
void
OnConfirm
()
34
{
35
GameStateTransitions
.RequestScenarioRestart();
36
}
37
38
//------------------------------------------------------------------------------------------------
39
void
SCR_NewSessionDialog
()
40
{
41
SCR_ConfigurableDialogUi
.
CreateFromPreset
(
SCR_CommonDialogs
.DIALOGS_CONFIG,
"session_new"
,
this
);
42
}
43
}
flags
SCR_EAIThreatSectorFlags flags
Definition
AIControlComponentSerializer.c:16
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_BaseContainerCustomTitleUIInfo
class SCR_ArsenalGameModeUIDataHolder SCR_BaseContainerCustomTitleUIInfo("m_UIInfo")
Definition
SCR_ArsenalManagerComponent.c:1752
SCR_NewSessionDialog
void SCR_NewSessionDialog()
Definition
SCR_NewSessionToolbarAction.c:39
GameStateTransitions
Definition
GameStateTransitions.c:13
Replication
Main replication API.
Definition
Replication.c:14
SCR_BaseEditorAction::IsServer
bool IsServer()
Definition
SCR_BaseEditorAction.c:160
SCR_CommonDialogs
Definition
CommonDialogs.c:6
SCR_ConfigurableDialogUi
Definition
SCR_ConfigurableDialogUI.c:17
SCR_ConfigurableDialogUi::CreateFromPreset
static SCR_ConfigurableDialogUi CreateFromPreset(ResourceName presetsResourceName, string tag, SCR_ConfigurableDialogUi customDialogObj=null)
Creates a dialog from preset.
Definition
SCR_ConfigurableDialogUI.c:94
SCR_ConfigurableDialogUi::OnConfirm
void OnConfirm()
Definition
SCR_ConfigurableDialogUI.c:436
SCR_EditableEntityComponent
Definition
SCR_EditableEntityComponent.c:14
SCR_EditorToolbarAction
Definition
SCR_EditorToolbarAction.c:4
SCR_NewSessionToolbarAction
Definition
SCR_NewSessionToolbarAction.c:3
vector
Definition
vector.c:13
scripts
Game
Editor
Containers
Actions
ToolbarActions
SCR_NewSessionToolbarAction.c
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1.17.0