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SCR_EditorContentBrowserStateDataUI.c
Go to the documentation of this file.
1
2
[
BaseContainerProps
(),
SCR_BaseContainerCustomTitleUIInfo
(
"m_BrowserStateUIInfo"
)]
3
class
SCR_EditorContentBrowserSaveStateDataUI
:
SCR_EditorContentBrowserSaveStateData
4
{
5
[
Attribute
(
desc
:
"UI info for browser state"
)]
6
protected
ref
SCR_UIInfo
m_BrowserStateUIInfo
;
7
11
bool
CanBeShown
(
IEntity
provider,
int
playerId)
12
{
13
return
true
;
14
}
15
20
SCR_UIInfo
GetUIInfo
()
21
{
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return
m_BrowserStateUIInfo
;
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}
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33
void
GetTabInfo
(out
string
name, out
string
filterAmount, out
ResourceName
icon, array<EEditableEntityLabel> activeLabels = null)
34
{
35
name =
m_BrowserStateUIInfo
.GetName();
36
icon =
m_BrowserStateUIInfo
.GetIconPath();
37
filterAmount =
"0"
;
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39
array<EEditableEntityLabel> activeLabelsToCheck =
new
array<EEditableEntityLabel>();
40
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if
(activeLabels)
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activeLabelsToCheck.Copy(activeLabels);
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else
if
(!
m_iSavedLabels
.IsEmpty())
44
activeLabelsToCheck.Copy(
m_iSavedLabels
);
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if
(activeLabelsToCheck.IsEmpty())
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return
;
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filterAmount = activeLabelsToCheck.Count().ToString();
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}
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};
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_BaseContainerCustomTitleUIInfo
class SCR_ArsenalGameModeUIDataHolder SCR_BaseContainerCustomTitleUIInfo("m_UIInfo")
Definition
SCR_ArsenalManagerComponent.c:1752
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
IEntity
Definition
IEntity.c:13
ResourceName
Definition
ResourceName.c:13
SCR_EditorContentBrowserSaveStateData
Definition
SCR_EditorContentBrowserStateData.c:6
SCR_EditorContentBrowserSaveStateData::m_iSavedLabels
ref array< EEditableEntityLabel > m_iSavedLabels
Definition
SCR_EditorContentBrowserStateData.c:8
SCR_EditorContentBrowserSaveStateDataUI
Editor Content browser State data that includes UI data for tabs.
Definition
SCR_EditorContentBrowserStateDataUI.c:4
SCR_EditorContentBrowserSaveStateDataUI::CanBeShown
bool CanBeShown(IEntity provider, int playerId)
Definition
SCR_EditorContentBrowserStateDataUI.c:11
SCR_EditorContentBrowserSaveStateDataUI::GetUIInfo
SCR_UIInfo GetUIInfo()
Definition
SCR_EditorContentBrowserStateDataUI.c:20
SCR_EditorContentBrowserSaveStateDataUI::m_BrowserStateUIInfo
ref SCR_UIInfo m_BrowserStateUIInfo
Definition
SCR_EditorContentBrowserStateDataUI.c:6
SCR_EditorContentBrowserSaveStateDataUI::GetTabInfo
void GetTabInfo(out string name, out string filterAmount, out ResourceName icon, array< EEditableEntityLabel > activeLabels=null)
Definition
SCR_EditorContentBrowserStateDataUI.c:33
SCR_UIInfo
Definition
SCR_UIInfo.c:8
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
Editor
Containers
Root
SCR_EditorContentBrowserStateDataUI.c
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