20 [Attribute(desc: "When enabled, using the editor in this scenario is a legal operation, part of game rules.\nFor example this is enabled in Game Master scenarios which are about GM building the gameplay,\nbut it's disabled in Conflict where only admin can access the editor.", category: "Editor Settings")]
23 [Attribute(desc: "When enabled, each player will receive editor modes defined by 'Base Modes' attribute instead of the modes defined in core config.", category: "Editor Settings")]
26 [Attribute("0", UIWidgets.Flags, "Editor modes added to every pllayer when they connect.", enums: ParamEnumArray.FromEnum(EEditorMode), category: "Editor Settings")]