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SCR_EnableDeployableSpawnPointsEditorAttribute.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_BaseEditorAttributeCustomTitle
()]
2
class
SCR_EnableDeployableSpawnPointsEditorAttribute
:
SCR_BaseEditorAttribute
3
{
4
//------------------------------------------------------------------------------------------------
5
override
SCR_BaseEditorAttributeVar
ReadVariable(Managed item, SCR_AttributesManagerEditorComponent manager)
6
{
7
BaseGameMode gameMode = BaseGameMode.Cast(item);
8
if
(!gameMode)
9
return
null;
10
11
SCR_PlayerSpawnPointManagerComponent
playerSpawnPointManager =
SCR_PlayerSpawnPointManagerComponent
.Cast(gameMode.FindComponent(
SCR_PlayerSpawnPointManagerComponent
));
12
if
(!playerSpawnPointManager)
13
return
null;
14
15
return
SCR_BaseEditorAttributeVar
.
CreateBool
(playerSpawnPointManager.
IsDeployingSpawnPointsEnabled
());
16
}
17
18
//------------------------------------------------------------------------------------------------
19
override
void
WriteVariable(Managed item,
SCR_BaseEditorAttributeVar
var, SCR_AttributesManagerEditorComponent manager,
int
playerID)
20
{
21
if
(!var)
22
return
;
23
24
BaseGameMode gameMode = BaseGameMode.Cast(item);
25
if
(!gameMode)
26
return
;
27
28
SCR_PlayerSpawnPointManagerComponent
playerSpawnPointManager =
SCR_PlayerSpawnPointManagerComponent
.Cast(gameMode.FindComponent(
SCR_PlayerSpawnPointManagerComponent
));
29
if
(!playerSpawnPointManager)
30
return
;
31
32
playerSpawnPointManager.
EnableDeployableSpawnPoints
(var.
GetBool
(), playerID);
33
}
34
35
//------------------------------------------------------------------------------------------------
36
override
void
UpdateInterlinkedVariables(
SCR_BaseEditorAttributeVar
var, SCR_AttributesManagerEditorComponent manager,
bool
isInit =
false
)
37
{
38
//Set sub labels
39
if
(isInit)
40
{
41
manager.SetAttributeAsSubAttribute(
SCR_GlobalDeployableRadioSettingEditorAttribute
);
42
manager.SetAttributeAsSubAttribute(
SCR_DeployableRadioTicketEditorAttribute
);
43
}
44
45
SCR_BaseEditorAttributeVar
typeVar;
46
int
type
= -1;
47
48
manager.GetAttributeVariable(
SCR_GlobalDeployableRadioSettingEditorAttribute
, typeVar);
49
if
(typeVar)
50
type
= typeVar.
GetInt
();
51
52
manager.SetAttributeEnabled(
SCR_GlobalDeployableRadioSettingEditorAttribute
, var && var.
GetBool
());
53
manager.SetAttributeEnabled(
SCR_DeployableRadioTicketEditorAttribute
, var && var.
GetBool
() &&
type
== 2);
54
}
55
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
type
EDamageType type
Definition
SCR_DestructibleTreeV2.c:32
SCR_BaseEditorAttributeCustomTitle
Definition
SCR_BaseEditorAttribute.c:876
SCR_BaseEditorAttribute
Base Attribute Script for other attributes to inherent from to get and set varriables in Editor Attri...
Definition
SCR_BaseEditorAttribute.c:4
SCR_BaseEditorAttributeVar
Definition
SCR_BaseEditorAttributeVar.c:2
SCR_BaseEditorAttributeVar::CreateBool
static SCR_BaseEditorAttributeVar CreateBool(bool value)
Definition
SCR_BaseEditorAttributeVar.c:119
SCR_BaseEditorAttributeVar::GetBool
bool GetBool()
Definition
SCR_BaseEditorAttributeVar.c:56
SCR_BaseEditorAttributeVar::GetInt
int GetInt()
Definition
SCR_BaseEditorAttributeVar.c:20
SCR_DeployableRadioTicketEditorAttribute
Definition
SCR_DeployableRadioTicketAttribute.c:3
SCR_EnableDeployableSpawnPointsEditorAttribute
Definition
SCR_EnableDeployableSpawnPointsEditorAttribute.c:3
SCR_GlobalDeployableRadioSettingEditorAttribute
Definition
SCR_GlobalDeployableRadioSettingEditorAttribute.c:3
SCR_PlayerSpawnPointManagerComponent
Definition
SCR_PlayerSpawnPointManagerComponent.c:11
SCR_PlayerSpawnPointManagerComponent::IsDeployingSpawnPointsEnabled
bool IsDeployingSpawnPointsEnabled()
Definition
SCR_PlayerSpawnPointManagerComponent.c:205
SCR_PlayerSpawnPointManagerComponent::EnableDeployableSpawnPoints
void EnableDeployableSpawnPoints(bool enable, int notificationPlayerID=-1)
Definition
SCR_PlayerSpawnPointManagerComponent.c:176
scripts
Game
Editor
Containers
Attributes
SCR_EnableDeployableSpawnPointsEditorAttribute.c
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