7 [Attribute(desc: "Set the labels for the non-editable entity. NOTE! Only use this when the Prefab is non-editable otherwise it will take these labels instead of the EditableEntity Labels on the prefab. If this is required add your own Labels to a custom SCR_BaseEntityCatalogData to prevent breaking data for others", uiwidget: UIWidgets.SearchComboBox, enums: ParamEnumArray.FromEnum(EEditableEntityLabel))]
Check if entity has given label Prefab needs to be an editable entity param editableEntityLabel Label to check if entity has it return True if entity has the label *bool HasEditableEntityLabel(EEditableEntityLabel editableEntityLabel)