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SCR_EntityEnableResourceEditorAttribute.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_BaseEditorAttributeCustomTitle
()]
2
class
SCR_EntityEnableResourceEditorAttribute
:
SCR_BaseEditorAttribute
3
{
4
[
Attribute
(
EResourceType
.SUPPLIES.ToString(),
desc
:
"Which resource is set enabled/disabled"
, uiwidget:
UIWidgets
.SearchComboBox, enums: ParamEnumArray.FromEnum(
EResourceType
))]
5
protected
EResourceType
m_eResourceToSetEnabled
;
6
7
//------------------------------------------------------------------------------------------------
8
override
SCR_BaseEditorAttributeVar
ReadVariable
(Managed item, SCR_AttributesManagerEditorComponent manager)
9
{
10
SCR_EditableEntityComponent
editableEntity =
SCR_EditableEntityComponent
.Cast(item);
11
if
(!editableEntity)
12
return
null;
13
14
SCR_ResourceComponent resourceComponent = SCR_ResourceComponent.Cast(
SCR_EntityHelper
.FindComponent(editableEntity.GetOwner(), SCR_ResourceComponent));
15
if
(!resourceComponent || !resourceComponent.CanResourceTypeEnabledBeChanged(
m_eResourceToSetEnabled
))
16
return
null;
17
18
//~ Does not use available resources
19
float
availableResources;
20
21
if
(!
SCR_ResourceSystemHelper
.GetAvailableResources(resourceComponent, availableResources))
22
return
null;
23
24
return
SCR_BaseEditorAttributeVar
.
CreateBool
(resourceComponent.IsResourceTypeEnabled(
m_eResourceToSetEnabled
));
25
}
26
27
//------------------------------------------------------------------------------------------------
28
override
void
UpdateInterlinkedVariables
(
SCR_BaseEditorAttributeVar
var, SCR_AttributesManagerEditorComponent manager,
bool
isInit =
false
)
29
{
30
if
(isInit)
31
manager.SetAttributeEnabled(
SCR_EntityEnableResourceEditorAttribute
,
SCR_ResourceSystemHelper
.IsGlobalResourceTypeEnabled(
m_eResourceToSetEnabled
));
32
}
33
34
//------------------------------------------------------------------------------------------------
35
override
void
WriteVariable
(Managed item,
SCR_BaseEditorAttributeVar
var, SCR_AttributesManagerEditorComponent manager,
int
playerID)
36
{
37
if
(!var)
38
return
;
39
40
SCR_EditableEntityComponent
editableEntity =
SCR_EditableEntityComponent
.Cast(item);
41
if
(!editableEntity)
42
return
;
43
44
SCR_ResourceComponent resourceComponent = SCR_ResourceComponent.Cast(
SCR_EntityHelper
.FindComponent(editableEntity.GetOwner(), SCR_ResourceComponent));
45
if
(!resourceComponent || !resourceComponent.CanResourceTypeEnabledBeChanged(
m_eResourceToSetEnabled
))
46
return
;
47
48
//~ Does not use available resources
49
float
availableResources;
50
51
if
(!
SCR_ResourceSystemHelper
.GetAvailableResources(resourceComponent, availableResources))
52
return
;
53
54
resourceComponent.SetResourceTypeEnabled(var.
GetBool
(),
m_eResourceToSetEnabled
);
55
}
56
};
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
EResourceType
EResourceType
Definition
SCR_ResourceContainer.c:2
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
SCR_BaseEditorAttributeCustomTitle
Definition
SCR_BaseEditorAttribute.c:876
SCR_BaseEditorAttribute
Base Attribute Script for other attributes to inherent from to get and set varriables in Editor Attri...
Definition
SCR_BaseEditorAttribute.c:4
SCR_BaseEditorAttributeVar
Definition
SCR_BaseEditorAttributeVar.c:2
SCR_BaseEditorAttributeVar::CreateBool
static SCR_BaseEditorAttributeVar CreateBool(bool value)
Definition
SCR_BaseEditorAttributeVar.c:119
SCR_BaseEditorAttributeVar::GetBool
bool GetBool()
Definition
SCR_BaseEditorAttributeVar.c:56
SCR_EditableEntityComponent
Definition
SCR_EditableEntityComponent.c:14
SCR_EntityEnableResourceEditorAttribute
Definition
SCR_EntityEnableResourceEditorAttribute.c:3
SCR_EntityEnableResourceEditorAttribute::m_eResourceToSetEnabled
EResourceType m_eResourceToSetEnabled
Definition
SCR_EntityEnableResourceEditorAttribute.c:5
SCR_EntityEnableResourceEditorAttribute::ReadVariable
override SCR_BaseEditorAttributeVar ReadVariable(Managed item, SCR_AttributesManagerEditorComponent manager)
Definition
SCR_EntityEnableResourceEditorAttribute.c:8
SCR_EntityEnableResourceEditorAttribute::WriteVariable
override void WriteVariable(Managed item, SCR_BaseEditorAttributeVar var, SCR_AttributesManagerEditorComponent manager, int playerID)
Definition
SCR_EntityEnableResourceEditorAttribute.c:35
SCR_EntityEnableResourceEditorAttribute::UpdateInterlinkedVariables
override void UpdateInterlinkedVariables(SCR_BaseEditorAttributeVar var, SCR_AttributesManagerEditorComponent manager, bool isInit=false)
Definition
SCR_EntityEnableResourceEditorAttribute.c:28
SCR_EntityHelper
Definition
SCR_EntityHelper.c:2
SCR_ResourceSystemHelper
Definition
SCR_ResourceSystemHelper.c:2
UIWidgets
Definition
attributes.c:40
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
Editor
Containers
Attributes
SCR_EntityEnableResourceEditorAttribute.c
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1.17.0