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SCR_GameLogHelper.c
Go to the documentation of this file.
1
class
SCR_GameLogHelper
2
{
3
//------------------------------------------------------------------------------------------------
4
static
void
LogScenariosConfPaths(
int
maxWorkshopScenarios = 500)
5
{
6
array<ResourceName> officialScenarioResourceNames =
GetGame
().GetDefaultGameConfigs();
7
array<MissionWorkshopItem> missionWorkshopItems = {};
8
9
WorkshopApi
workshopAPI =
GetGame
().GetBackendApi().GetWorkshop();
10
if
(workshopAPI)
11
workshopAPI.GetPageScenarios(missionWorkshopItems, 0, maxWorkshopScenarios);
12
13
Print
(
"--------------------------------------------------"
);
14
if
(!officialScenarioResourceNames)
15
{
16
Print
(
"could not get official scenarios conf paths"
,
LogLevel
.WARNING);
17
}
18
else
19
{
20
Resource
resource;
21
BaseContainer
container;
22
SCR_MissionHeader
missionHeader;
23
string
missionName;
24
PrintFormat
(
"Official scenarios (%1 entries)"
, officialScenarioResourceNames.Count());
25
Print
(
"--------------------------------------------------"
);
26
foreach
(
ResourceName
officialScenarioResourceName : officialScenarioResourceNames)
27
{
28
missionHeader = SCR_ConfigHelperT<SCR_MissionHeader>.GetConfigObject(officialScenarioResourceName);
29
if
(missionHeader)
30
{
31
missionName = missionHeader.m_sName;
32
}
33
else
34
{
35
missionName =
"n/a"
;
36
resource =
Resource
.Load(officialScenarioResourceName);
37
if
(resource.IsValid())
38
{
39
container = resource.GetResource().ToBaseContainer();
40
if
(container)
41
container.Get(
"m_sName"
, missionName);
42
}
43
}
44
45
if
(missionName.Contains(
"#"
))
46
missionName =
WidgetManager
.Translate(missionName);
47
48
PrintFormat
(
"%1 (%2)"
, officialScenarioResourceName, missionName);
49
}
50
}
51
52
Print
(
"--------------------------------------------------"
);
53
54
if
(!workshopAPI)
55
{
56
Print
(
"could not get Workshop API to read mod scenarios conf paths"
,
LogLevel
.WARNING);
57
Print
(
"--------------------------------------------------"
);
58
return
;
59
}
60
61
int
workshopCount = missionWorkshopItems.Count() - officialScenarioResourceNames.Count();
62
if
(workshopCount < 1)
63
return
;
64
65
PrintFormat
(
"Workshop scenarios (%1 entries)"
, workshopCount);
66
Print
(
"--------------------------------------------------"
);
67
foreach
(
MissionWorkshopItem
mission : missionWorkshopItems)
68
{
69
// mods cannot be loaded here, so ResourceName will do
70
if
(mission.GetOwner())
71
Print
(mission.Id());
72
}
73
Print
(
"--------------------------------------------------"
);
74
}
75
};
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
BaseContainer
Definition
BaseContainer.c:13
MissionWorkshopItem
Definition
MissionWorkshopItem.c:13
Resource
Object holding reference to resource. In destructor release the resource.
Definition
Resource.c:25
ResourceName
Definition
ResourceName.c:13
SCR_GameLogHelper
Definition
SCR_GameLogHelper.c:2
SCR_MissionHeader
Definition
SCR_MissionHeader.c:2
WidgetManager
Definition
WidgetManager.c:16
WorkshopApi
Workshop Api instance.
Definition
WorkshopApi.c:14
Print
proto void Print(void var, LogLevel level=LogLevel.NORMAL)
Prints content of variable to console/log.
LogLevel
LogLevel
Enum with severity of the logging message.
Definition
LogLevel.c:14
PrintFormat
proto void PrintFormat(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL, LogLevel level=LogLevel.NORMAL)
scripts
Game
Utilities
SCR_GameLogHelper.c
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